Describing Avencast: Rise of the Mage is a bit complicated. This player role based WASD controls, but not non-stop action of a typical RPG and action. standard feature go-fetch quests objectives, though often jazzed up with playing puzzle adventure. And while the plot is lost in Dungeons & Dragons cliché to save the world, starting with a bored teenager Hogwarts driver does. With so much experimentation across gender, it
is difficult to understand what the developer is trying to get, but the only thing we can say is that this grab bag style unites role extremely well.The look and feel of Avencast are quite similar to Neverwinter Nights. Clockstone started to develop the game from four years ago, so it has a kind of old school environment. This is most noticeable in the visual effects, which is a little thick for a modern game. The character models and monsters boxy loaded with features, animation is only a robotic touch, and most missions take place in the corridors of the dungeon operation of the mill. Nothing here is particularly bad, just uninspired. lighting gives excellent colors, at least most of the scenes an eerie glow, a mood enhanced by the often eerie musical score.The story is part of the course for a traditional RPG. You play a young magician who is studying in magic academy Avencast, kind of Hogwarts fraud in the imaginary world of D & D-style usual. There is little in the way of the initial character creation. Just type in a name and go to it later using the skill points to level
up to increase the features and select spells. The room Harry Potter limited to the first chapter of the game, too. The story headfirst slides secondary ground save the world from demons immediately after testing your magic skills, clearing a cache and run errands for a few selected teachers. At least the voice acting is specific for a non-English game (Clockstone based in Austria), and considerable narrative talent has been added into the game, sepia used in tents.On this basis, it should be expected Avencast play as usual dungeons. But here is where the game gets a little walk on the wild side. For starters, combat has been enhanced with Dodge maneuvers. Instead of clicking killing all the skeletons, ghosts, giant crabs, Golems, and other beasts that the game falls on humble magician, roll and fall through battles with double keystrokes keys WASD. Most enemies have ranged attacks, too, and do a lot of damage in a short time during the melee, which prevents him from playing Conan and hacking your way through monstrous mobs. Instead, they usually bounce back like acrobat, avoiding problems like flaming skulls and stones, while starting his own magical bolts with the right mouse button.Your arsenal is growing magic spells from three schools. Blood, Soul and call spells can
be purchased with skill points earned every time you level up, and then be used in combat by using key combinations. Some of these combinations is quite complicated, but the gallery less inclined to skip the whole process and just put spells specific to individual keys. No matter how you choose to cast, spells in the major categories of blood and soul are not so different. magic blood is down and dirty, with spells that force combat melee style, and the soul is the magic about the killing of long-range, but most spell effects are the same. Besides, you're a magician, not a warrior, so stay safe and avoid close combat heavy body is a need for much of the game, no matter what the magical ability selected.Combat can be a bit on the boring side, even with all the jumping around. Monsters are generally quite difficult to kill if you do not take big risks and get close enough to nail a melee weapon (usually a magic wand of some sort, depending on where you are in the game), so that it is easier to stay away and to snipe the baddies with the right mouse attack weak position. Ensuring victory has cost actually slow down the game, though. Killing many creatures in the game has a good pair of tens click with the right mouse button. Even the most powerful spells to be cast out many, many times before they die most animals. Some must compensate for this by reducing the total number of the enemy, and when the battle is nowhere near the number of monsters faces action RPGs like Diablo and Titan
Quest. Still, we stick to a long battle after another really kills dynamics sometimes missions.strange interface problems do not help much, either. Walls and landscape features often block the view during the battle. The camera can be moved fairly easily, or will automatically follow your back, although the battles are so hectic that sometimes it feels like duking it out with the camera, instead of dungeon residents. WASD movement is also an acquired taste, like his character to always face the direction of the mouse pointer. Once you get used to this idea, you can really whip around magician in battle. But it is very annoying for the first couple of hours, as no other game role-playing combines the functionality of a mouse and keyboard like this. Also, the light in the path of hesitations battle maneuvers. You can not go immediately to fire a bolt right mouse button to throw and roll, so you have to represent a slight pause going from attack avoid. Again, this is not a big problem once you get used to, but you get the pattern of fluid battles first.Strong dependence on conundrums helps lift this little chore. Avencast Each dungeon is loaded with large and small puzzles, so it feels as if it is engaged in a momentous task, even when they are actually playing delivery boy or kill a boss monster. necessary to complete the registration sanctuary gather runes; Carefully cross platforms marked with letters and symbols to be activated in a specific pattern; weakened invulnerable beings ray activated handling telescopes. Many dungeons have a game-lite adventure environment. None of the puzzle is so difficult,
although each requires enough to think you can not fall into the typical action RPG mine resembling something like a hypnotic state. Not delivered solutions, either, which means that they often have to experiment with levers and the like rather than just reading books and scrolls, as in many other RPGs. In any case, many puzzles serve to immerse you further in the game world and make the game feel more like an epic traditional role of a hack-and-slash, rather than the arcade-oriented fighting.Although Avencast: Rise of the Mage hit stores with just a whimper last fall that deserves more attention. Some of the problems of the battle and keep interconnection classic situation reached the game, but still a fun and often innovative role subgenres that the search is taking place will reward every fan of role.
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