The Commandos series dates back to 1998, and was always much easier to like you describe. While the commands trilogy looked and played like strategy games in real time, combined tactical action and puzzle situations from an isometric perspective. The result was some tense, open and highly challenging scenarios. Now Commandos is back in - wait - a first person shooter WWII. This latest entry in the series tries to incorporate some of the characteristics of the above commands in a fast-action game of World War II, but simply do not work with their ideas, and many other similar games. The transition from a strategy game A sniper has also served to limit the scope of Commandos Strike Force. In previous
games, you control a group of specialized soldiers could spread to attack and sabotage huge Nazi compounds. In Strike Force, there are only three characters that make up the group (and not everyone recognizes fans Commandos): a green beret, a sniper and spy. These types combine some of the abilities of other characters commandos. For example, the shooter is also an expert with deadly throwing knives and happens to be a great swimmer, so it is like a cross between a sniper and Marine. However, the game loses a sense of his predecessors, has to coordinate a complex invasion. Here they tend to control one or two of these soldiers on a specific mission, wriggle through the Nazis or killing them en masse. The missions themselves are sometimes an open feeling, so that you can have multiple targets that can be tackled in any order. But larger missions split into multiple smaller areas, which reduces the feeling of being behind enemy lines. The presentation is not very convincing either, especially in versions of the console, which looks very soft. These missions feel like levels average person shooter first.
Commandos Strike Force is not very successful in tell a compelling story, either, although it seems a try.
The three soldiers have their own personality, Lieutenant Hawkins (the sniper) in discrete Colonel Brown (Spy). But their interactions during scenes between missions often seem disjointed and uncomfortable (not to mention surprisingly full of profanity for a game T-rated), and the same loads are not always clearly related, so really not drafted from any of these aspects. At least the characters play quite differently. The Green Beret is a fairly general gunner, the sniper rifle sniper and throwing knives are very different, and the spy is able to make the uniforms of fallen enemies and infiltrate their ranks - just knowing gaze penetrating senior officers enemies. This material may be conceptually interesting, but the quality of the underlying stock is not particularly impressive. The stealth modeling of the game is rather simplistic, since it can not walk into an unsuspecting enemy, while the road is looking. Keep a low profile dip, even enemies looking straight have a hard time seeing. Enemies may be alarmed to find the corpses of their comrades, but as bodies simply disappear after a while, this is not a big concern, just
another blow to a sense of realism. Meanwhile, a very convenient radar reveals all enemies in the area and often the direction you are looking at. This is useful, while slipping, but it feels almost like cheating when you're running and shooting as they always know when there is an enemy to the next corner. Combine that with slow, slow enemy artificial intelligence to plan, and you will find that brute force rather than tactical prowess tends to be the path of least resistance through the power of the attack commands. However, some missions force you to avoid detection, which will gradually forcing their way through a level you know you would probably explode your way through if only your game left. You can save anywhere, which will cause you to get a trial and error approach to each new situation. In addition to the single player campaign, Commandos Strike Force offers an online multiplayer mode for which is almost the same for the PC, Xbox and PlayStation 2. In theory, can reach up to 16 players in the computer or a system-In xbox, though the console versions are usually limited to a limit of eight players.
But good luck finding people to play with. During attempts week of efforts, we found only small handfuls of players in each version of the game. The games in which we laggy, meandering and unfocused felt, lent many sniping. The game modes include deathmatch and deathmatch functionality and a mode called sabotage, in which spies may attempt to interrogate fallen by a password to sabotage the enemies enemy base. The small number of people playing Commandos Strike Force online, with no one seemed to bother to try to get a handle on this group operation based.
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