Max Payne know ... you've heard about it for years. Originally scheduled for launch in the spring of 2000, Max Payne has been in development for a while, and has received much media attention - but I can honestly say, after the game, Max Payne is up to the hype. The game itself is a third person shooter that tells a dark and dirty secret flashback DEA agent, Max Payne. And when I say dark, I mean the black tone.
It is so sandy that almost made me sick sometimes - but I mean that in a good way. The story is so well told and so involved is like playing a John Woo action movie on your computer, which people Remedy does not hesitate to admit, and scattered references Woo during the game. In the first 20 minutes of the game, your wife, your baby and your boss is dead. Seeing that you do not have much to live for, looking
for the drug mafia Union where you have worked as an undercover mole, demanding justice to people who you think is responsible for the death of the family and your friend. To say that the story in Max Payne is intense is an understatement. It would be like calling Dom Deluise hoarse. Following the story, you have a rag-tag group of thugs, prone, Mafia dons, drug addicts, prostitutes, and other members of my family, with whom they will interact. The evidence of history moving through a variety of media,
presented through scenes in the game, the conversations during the game and the graphics panel storytelling inspired by the novels that fit perfectly with the game and really add a lot of style and character in the game In the process of. Much of the action in the game revolves around "bullet-time" slow motion mode where Max wins super-human reflexes. To be perfectly honest, when I first saw bullet in the days before Max Payne, I thought I was a stupid trick inspired by The Matrix will be completely useless and overconsumption in the game. But I have to admit ... it works perfectly. Although widely used in the game, it is a very innovative approach to a shooter, and is an important part of what makes Max Payne as good. Being able to control your view in real time, and all - including yourself - slows to a
snail's pace, not only enhances the cinematic feel over-the-top Max Payne, but really makes this game and sets it apart from killing other action shooters who are very familiar with by now. According to the style of John Woo, Max can jump out of the way of bullets approaching, you can actually see you go past in slow motion. Overall, the effect is very well done, and super-cool to boot.
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