Proving that there is room for innovation, even in a crowded genre, SWAT 3: Close Quarters Battle enters the arena of battle platoon level armed to the teeth with unique features and killer gameplay. Although the game suffers from some design flaws and a complete lack of multiplayer (at least initially) capabilities, it still has what it takes to challenge for Rainbow Six: Rogue launches for supremacy.Set in Los Angeles in 2005, the game puts you at the end of a SWAT team Faced with the growing terrorist activity. It seems that every self-respecting rebel group has come to Los Angeles to create problems in the days before the signing of the historic Treaty Nuclear Abolition. His work, over 16 missions, is to stop these radical elements, protection of civilians and officers who stumble on their way, and bring his team back in one piece.The gameplay is unique among games in level campus Command your troops on the fly and not just tactical maps. While Spec Ops games offer this option in SWAT 3 works very well and is essential for the success of the mission. It appears
every crisis, you are given a detailed summary of the counter orders situation. The location of each hostage, and the opposition are all excellent information displays that are described in the game. You can check to see what it looks like every valued enemy and hijacked both fires and protect the right in due time people. There is even a calendar of terrorist requirements for some of the time-critical missions.After exposure, it has chosen the right equipment for you and your group. The selection of the arms is limited, but more than enough. Each soldier in your unit is equipped with a lot of extra equipment, such as gas CS boats, stun, all-in-one "tool boxes" (which is useful for unlocking the doors and disarm explosives), and Opti stick . The Opti-Wand is a small mirror at the end of a stick of 48 inches and is particularly cool because it allows you to see around corners and rooms before entering. Each soldier also has a large supply of the spouses, should in any mission.This is because SWAT 3 is not just about taking the bad guys. More often than not you
convince editors to surrender, so we must tie in handcuffs and radio for backup forces you to come get them. In fact, you should do this often; since you can not always say that it is an enemy and who is not, usually have the sleeve transfer away from everyone you meet. Of course, this is for your protection as well as their own, and added a unique element of the game.The only problem with the requirement sleeve-and basket-that is, as team captain, must personally request the radio in each collection. Even if you kill all evil or to stop at a certain level, your mission is still not happen until the radio in a pickup request for each offender being alone. While having to do this is quite realistic, in a sense, it can become overwhelming in the most chaotic end later levels, especially because it is necessary for all applications on your own radio.They are small problems, such as those that keep SWAT 3 collectively be the champion hands down to the kind of action and group level. However, it has bigger problems, such as the complete lack of support for multiplayer. Sierra says a
multiplayer add-on comes too soon, but it is almost inconceivable that the game could be started without it. The Christmas shopping season is undoubtedly responsible, which is too bad, because SWAT 3 is a game that puts an option.Even and multiplayer, SWAT 3 has many good points that help to offset the failure multiplayer support. For example, the graphics are amazing and probably the best of its kind. character models are incredibly realistic and even having to open and close your eyes and darts left and right. The motion capture moves are just as realistic, and textures are excellent. Each level of the game is just as well. Environments such as church, bank, park and are incredibly detailed - and difficult because they have a lot of doors, rooms and objects terrorists behind. With total immersion, SWAT 3 has clearly won the competition.The game interface is also great; It has a transparent layer of inventory that allows you to select a new SWAT game without having to take your eyes off the action. You can easily order the squad members a discrete menu that fits perfectly into the top corner of the screen. Even better, you can perform every order with their target. In other words, if you want a group of raping and flashbang a room, pointed to the door and gives the command. The interface system commands and gives almost total control of the troops, even in the heat of battle.But the most striking feature of Swat 3 should be the incredible artificial intelligence used by friends and enemies. Terrorists in this game is an awesome group that react to every situation. Some come running to the sound of shots, while others go for help. Other investigate bloodstains on the ground or open - but each acts differently from the rest. The same goes for fellow platoon, acting in accordance with the unique personality of the predetermined environment. Some rush into danger, others to proceed with caution. And regardless of the style or your orders, soldiers controlled by computer SWAT 3 is simply the best and most effective teammates might want to have on your side. They execute their orders efficiently and often
better than they could. You will still see stagnation at times on the stairs in this game, but nothing that stops the game for a long time and certainly not endless mission path finding disasters caused by evil.Unfortunately, the game has a bad tendency to sound loop, particularly from the bad impressions intubation. It can be very annoying, and often leads to extreme limitation does not make a virtual sphere in small heads are chatty these criminals. The sound also oscillates when you need to perform numerous reports in a short time. For example, in one level, you need to save several hostages in a television studio. If the radio says too much too quickly, a stuttering, recognition rain overlay sounds in response. And unlike Rogue Spear, not automatically go on your mission if you die - you can not change your team next partner. Even if you are realistic, it can be frustrating at higher levels when the last terrorist gets a bead on you before you can squeeze a round.However, even with small imperfections, SWAT 3 is impressive. It is a pity that shipped without multiplayer support - and it would be more useful if Sierra adds that the subsequent support for an additional cost - but the game had come to the shops is a good result.
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