The third iteration of the Tom Clancy Splinter Cell stealth franchise has ongoing adventures of Sam Fisher, a top secret agent who was sent to do the dirty work of the United States government when political situations worsen. He also got a new cooperative mode for two branded players as well as an updated version of the innovative multiplayer spies against mercenaries-introduced in the second game of Splinter Cell. So there are many things to do, and there is certainly a lot to like about it, especially for Splinter Cell fans who felt a bit too small while playing like Fisher in previous games. That said, chaos theory is sometimes a sense conceived by the committee because of its many disparate parts, and despite the game's gritty new theme and its new "mature" rating, it will offer a family experience for veterans Of
Splinter Cell. But even if some of the changes are marginal, it's still the most entertaining, rather well rounded game in the series yet.Although competitive multiplayer and the new cooperative campaign are the most original aspects of chaos theory, the single player campaign is the culmination. It is made up again of a linear series of missions, but they are generally larger, more open and more fun than the previous games. In the near future, the campaign focuses on the threat of information warfare and a tenuous relationship between the US, North Korea and Japan. Enter Sam Fisher, who was summoned to various international hot spots to find the truth and perhaps to silence some dangerous people. You control from a third-person perspective as infiltrated enemy compounds and ventilate your enemies.Although the premise of the story is a techno-thriller that lives up to the name of Tom Clancy,
narration has never been the strong point of Splinter Cell Chaos Theory and is no exception. Some scenario scenes between missions are not the same as your next mission, but many details of your mission are made through boring monologues and can easily be ignored by your commanders and informants. It is not surprising that the best parts of the story occur in the missions themselves, which Fisher often hear from exchanging compliments with his external team. Fisher once again brought to life by serious actor Michael Ironside (Total Recall, Starship Troopers), is a great character, with his acid humor and melancholy. But the game sometimes strives too hard to be clever, with some very conspicuous attempts at self-referential jokes. Anyway, you should not play this game of the plot - you must play the game like no other does so in order to make you feel like a deadly spy working behind the
enemy lines.Fisher is deadlier than ever this time, thanks in part to his new combat knife, which he inexplicably began to use since his last assignment. The knife is more than anything a cosmetic change from the previous splinter cells, as in these games Fisher could put his opponents in a key to the neck while he now has the point of a knife (bold new look, same difference) . Even if he threatens his captive with a knife to the throat, Fisher can not cut once he caught them from behind. You may be suffocating to
unconsciousness or delivering a deadly blow to your knees down your back. Before entering, they now also stabbed to death their enemies quickly and quietly, for whatever reason, without blood. And even though he has replaced his old elbow by a palm strike or punch in the temple, he can still knock his unconscious enemies instead of killing them altogether.One of the reasons why chaos theory is easier than its predecessors because Fisher's melee attacks are more efficient, allowing him to reliably eliminate enemies with a single quick attack, without the need to use his weapons . There is actually no
difference in terms of gameplay between killing an enemy and overthrowing. It is good to have the choice for the sake of variety, but the options have been more meaningful. And as surprising as it may seem to be seeing the look of terror on the faces of Fisher's enemy when he puts them on a vise, he will soon become accustomed to this effect, since it is always the same. Anyway, it's good to see a lot of great, new animations in the game. Fisher has always moved with a very realistic thanks, m
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