What to admit. When we hear the first time Brothers in Arms: Road to Hill 30, a small voice inside our heads cynically says, "All that the world needs ... another first-person shooter game based on the Second World War". Of course it has some mechanical control team, but we do not miss these aspects of the design were quite similar to other military game, Full Spectrum Warrior. The big difference with Brothers in Arms puts a gun in their hands and actually allows you to pull the trigger. And, oh, what a difference it makes! Brothers in Arms wanders more deliberately than the other popular shooters of the Second World War, and Medal of Honor and Call of Duty. But the game makes more room for any apparent lack of action to run and shoot with the intensity and realism of their battles combined with additional tactical considerations necessary for the tough campaign. The online look is equally compelling, making a complete and absolutely beautiful game experience.Brothers in Arms puts you in the role of Sgt. Matt Baker, a real-life member of the 101st Airborne Division. The campaign of 17
chapters of the game extends for a week. You will start the night before D-Day, when you and the rest of the parachute jumping division behind the enemy lines in France, struggling to enter and capture the town of Carentan. Each chapter and all adjustments are based closely on the actual missions conducted by the Baker shooting. As you battle each mission you unlock extras such as photographs and reconnaissance photos that show you how to match the levels of the game with what the Baker team fought in the early days of the invasion critics.The presentation of the game is extremely cinematic, borrowing rate signals the popular World War II as Band of Brothers. Each chapter begins with a simple title screen and black letters, briefly narrated by Baker's character. You will also see some scenes on the engine before and after the missions that not only summarize the previous mission in the context of the war but also familiarize you with the rest of your classmates. These aspects of the presentation put in the mood of the game well, but unfortunately you can not ignore. There is one thing that breaks the mood of the game,
and that's when squadmates die during his game suddenly appear totally healthy in the next mission. This is a minor complaint, however, and the game would be extremely difficult if they are not allowed to lose teammates during a mission.The calm and introspective thoughts shared by Baker and his teammates between missions are a striking contrast to the intense and chaotic battles you fight. The campaign game offers an interesting mix of mission types. Some will attack small towns by crawling with German infantry, machine gun nests and snipers. It will also explore hedges full of hidden mortar material and German 88 mm guns, which are a threat to their tanks. Another chapter has you remove obstacles heavily
defended farms in order to make way for gliders to land. You will have to face enemy tanks in a couple of missions, and although often have access to a bazooka or your own armor under your command in these cases, is much more exciting and satisfying to sneak up behind enemy tank, Above, and drop a Grenade in the trap door to be removed. You will also try to launch missions later, the style gallery, where he defends an armed position with a sniper rifle. The campaign should last most players around 10 to 12 hours in their first game. There is a lot of incentive to play on higher difficulty settings, however, as this
requires you to perform in a more disciplined manner with sharper command decisions.Depending on the mission, you send one or two platoon elements, each of which can consist of a little infantry or tank. The infantry is designated as an assault team or as a Fireteam. The first is normally armed with machine guns and it is better to load and eliminate enemies, while the second wears arms and is better to establish a fire base on an enemy position for suppression. As in Full Spectrum Warrior, you will see icons on enemy positions to indicate their status. Completely suppressed the enemy
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