Bruce Lee: Quest of the Dragon is not based on any particular movie starring Bruce Lee. In fact, the game does not even seem to be based on the myth of martial arts, because the real Bruce Lee was never so careless. The Dragon Quest problems start with poorly executed combat engine that initially appear to offer some depth with surprisingly long list of the various movements, but as you will see, most of these combinations are completely useless. The imperfections in the game ends with a modest graphics, a soundtrack horrible, bad voice acting, and a ridiculous number of loading times. Bruce Lee probably will not approve this game. Bruce Lee probably will not approve this game. The game begins with Bruce Lee entering training center, only to find it completely empty (as most rooms in the rest of the game, actually) and a special heirloom has been stolen. teacher of Bruce Lee explained that this was the work of the gang Black Lotus, which kidnapped and Lee's father. Eventually, you will learn more plot involved plans to create an army of super soldiers. The main argument is not as bad as the assumptions used for many of the Bruce Lee movies were so absurd, but develops through a series of scenes in full real-time models of poorly constructed characters and bad voice. Regarding the structure of the game itself, each level in search of the Dragon contains several different sections, where Bruce Lee will have to fight groups of offenders. While most of these modules simply include basic battles, others have specific objectives, which are displayed on screen. For example, there is an attack portion and reward for
defeating all enemies within a certain time limit, and there is another section where Bruce Lee will have to show their skills nunchaku. Most levels end with the boss fights one on one with an enemy character has several moves like Bruce Lee. To complete a level, you are going to buy new moves or increase the health and strength, depending on how many coins have fallen to the level.There are several problems with the way the game works. One of them is the obscene many times the load. Not only needs a relatively long time for the game to load a year level, but there are also small charging pauses at the end of each section of the race, which is ridiculous considering the amount of time it takes to load the plane first, the fact that the race tends to be so repetitive, and the fact that this is the Xbox, after all. At the end of each level, the game takes about 10 seconds to load a menu with the Bruce Lee model in the background. Another problem is that levels in order to limit to a single street, so even if you can go to an open area, which in fact can not. This becomes a problem in some of the early levels because there is no clear indication of where he had to go then often leaves to run into an invisible wall, looking for the "entrance" to the next track. The battle system in Dragon search could be stronger if the controls were a little more sensitive. As it is, it can be quite difficult to remove some of the most advanced Lee's moves, so you will find yourself using key combinations of punches and kicks, which is fine, because the artificial intelligence of the enemy (even for chief characters) Ni even defend against them, much less than the special Lee's movements. Also, as you gain more points strength, you can get most of the enemies in the game with a single punch, completely eliminating the need for special moves. In fact, the enemy AI is really what makes Bruce Lee: Quest of the Dragon so attractive. Some of the smaller trap enemies against a wall, while others remain standing just outside the invisible barrier that prevents him from reaching them. You will still have to stand and wait for to come to you. The boss battles are the
worst offenders, however, as each of the bosses of the game can be beaten with a combination of sweeping stroke that is pretty much all you have to do anyway, because for some reason unexplained heads as crouch in most of the race. The graphics of Dragon Quest leave much to be desired, although there are occasionally some nice special effects like fog in Alcatraz level. However, the results observed only in the early stages of the game. Subsequent environments filled with low-resolution textures and monochromatic colors. The lighting in the game is a joke, because the same general lighting effects (with an occasional change of color) used throughout the game. Even when fighting a track with dozens flashing colored lights everywhere, the game will only show the influence of ambient light blue. The model character of Bruce Lee is fine, but the rest of the models in the game have very low polygon counts and facial features horribly designed, and generally do not have the data expected from a game running on Xbox. There is also a significant amount of cut in the game, his hair and clothes flowing in from various parts of the body. As for animation, it is clear that the development team used motion capture, and not with good results, because there are some moves that are not synchronized correctly. For example, you will see that some enemies flying through the air rather than foul by Bruce was two or three feet away from the contact. Moreover, the transition between movements can be quite hectic.
Numerous defects abound. Stay away from it. Numerous defects abound. Stay away from it. As mentioned above, the quality of the music and the sound is terrible. It seems only to have some music tracks throughout the game, and none of them is not good. With the exception of voice actor Bruce Lee (doing a job OK least scenes), the voice actors of the characters in the game give poor performances, although you will hear some classic lines like "Come jive Turkey." So if you want to hear a actor Bruce Lee scream like a chicken repeatedly be better to reduce the sound level.
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