FBI Hostage Rescue is a disaster can not play a game; It feels like a very bad amateur mod released before it is completed. One of the many problems is that it can not decide what he wants to be. It is supposed to be a running action game and the gun? It is supposed to be a streamlined tactical shooter? The lack of a clear vision makes the game a mess from the beginning, this first misstep, things go from bad to worse, totaling more than play and technical problems which could possibly count. In fact, these problems are so bad that we were literally able to get past the first mission of the game, despite many attempts.
The game gives you a series of 10 single-player missions, no alternative to the single player difficulty levels and multiplayer options. The aim is to enter areas where hostages are, the eruption of evil, and bring the hostages to safety. Before the mission, information is read and an outline of the area to enter. That gesture surface realism is quickly forgotten when he learns that it is quite possible, you should do all the fighting and rescue themselves.
The game gives you a series of 10 single-player missions, no alternative to the single player difficulty levels and multiplayer options. The aim is to enter areas where hostages are, the eruption of evil, and bring the hostages to safety. Before the mission, information is read and an outline of the area to enter. That gesture surface realism is quickly forgotten when he learns that it is quite possible, you should do all the fighting and rescue themselves.
Worse, you have to complete the FBI hostage rescue missions within strict time limits. Slip into a building, slowly getting locks the position of the terrorists and the hostages accompany within five minutes, for example, is asking too much. To make matters worse, even if all the terrorists, which has not yet taken the hostages to rescue a point in time that has been removed.You do earn an extra two minutes each time you save a hostage, but that does not matter much. Homer artificial intelligence and pathfinding is so heinous that occur most often tries to guide the hostages around. Is hair pulling hostage repeatedly stuck objects, stuck in the air (seriously), walk down the wrong path, take a walk through the doors locked and seemingly disappears, and perform other acts stupid or physically impossible.
In the first mission, hostage decided to run a fire escape instead of following our safety. Finally, I found trapped on the roof, where it could not make its way down. Play the mission again, hostage trapped beneath a platform, and took a few minutes fiddling - the mission timer ticking all the time - to remove. Then, a second hostage was hopelessly trapped elsewhere. To play again, trying to rescue a hostage in one year instead of two or three at a time, but the first hostage kept walking in the wrong direction or disappear within closed doors, which obliges us to follow all after that. Despite our best efforts, I could never get out of the building for safety. This kind of problems occurred again and again, so the impossible mission to end.
Assuming that everything is more or less working properly for a while, you have to fight with the use of a small variety of generic weapons before each mission select. Where Semirealistic most shooters will add strategic depth, making carefully choose a primary weapon before each mission, here can be easily downloaded from a shotgun, machine gun and sniper rifle all at once. You can also use the smoke and flashbang grenades, implying that there is some sort of tactical finesse that was here.Since our unfortunate experience, this is not the case. The small timeout means running and shooting appears to be the only real option. Load up and blasting enemies in the face seems to be the order of the day. No need to worry about kidnappers to be smarter, being primarily and speak only for themselves, giving away their positions.
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