It was just last week we looked Sniper: Art of Victory, a study recently published City Interactive first-person shooter that left us colder than the Russian winter. However, SAS: Secure Tomorrow, the Polish project demonstrates that it is not a simple supplier of pure pap. Despite the fact that it can and should be criticized for being so short and irregular, as is otherwise SAS is a Funfest regular / special little business Lite blowing away said sniper in almost every aspect imaginable. If you are one of those players with guns happy that he likes to shoot almost everything that moves, especially if they have not yet fallen much money for the best titles in the genre (Rainbow Six: Vegas 2, et all) which could it is much worse than this action, introducing an affordable price.
In SAS, you will be asked to become one of a team of three fighters of special operations mission in mid-1990 to discover a couple of criminals teachers recently gathered definitely determined to create as much chaos as possible. We will not go too deep into the story, but we can say that the game is full of scenes and informative verbal accounts. The real surprise, considering SAS foreign-born and low price, this is just the way the dialogue is believable. Even when we realized we did not need to hear every last word, we stick around anyway just for the drama, comedy, and profanity.
After insertion, transported, along with two colleagues, the scene of a prison riot that definitely has links to the children entrusted to remove. This is where you learn the basics of the game, a process that simplifies considerably through a generous helping of text advice. Although it is not difficult, especially compared to some games of his ilk, SAS requires to be as least moderately familiar with some generalities and gain some skill with a dozen key commands often have access. Maneuvers such as squatting and jumping and looking around the corners are the needs and not the options, and you should also track a small stock, using elements such as lenses and night vision goggles and quickly switch between weapons.
In SAS, shoot first and ask questions later, and nearly everything and everyone is a target. The game will not allow you accidentally pop a hostage or anyone who has had to bail, will not let you (or anyone else, for that matter) to kill any of his friends. That's right - countrymen are invincible.
And perhaps that is why they behave as they do odd. Very often aggressive and incredibly smart - move with greater secrecy and without the fear head on entering a new room or space. However, if you behaved that way all the time - smart, aggressive, and invincible - this will not be much of a game, is not it? his teammates will take care of everything while you just sit and relax. So ... the developer compensated. Instead they are always the first to enter the fray, sometimes you sit for a while. Instead of being perfect shooters, they will sometimes crash with their weapons, not achieving the target every time.
If this is a serious problem that depends on your perspective. Veterans undoubtedly make the plate, and rightly so. Rookies, however, will grow familiar with the specifics and will soon realize where you will indemnify and which will not. Also remember that if the developer has chosen fonefomenis teammates, there also will be forced to introduce the communication within the team. And all that SAS will have done much more hardcore and much deeper than it is.As it is, the game works your reflexes and quick response abilities and not their thought processes and organizational depth. Sometimes you can get in a certain area and complete destruction around the world in this. Other times, they have to crouch and hide behind an overturned barrel oil or box or firearm table, lifting his head from time to time to take a shot at the enemy calculated. slow motion, special effects cloudy stun grenades feel and wince when a direct hit is taken and forced to listen to the sound of your heartbeat overriding everything else.
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