Tuesday, 13 September 2016

Download El Matador Full Game download latest version for free PC game download

 


If someone has an idea of ​​what reality technologies plastic trying to achieve with the Matador, please let us know. It is difficult to know what the developer had in mind with this ancient third person shooter for the agent DEA Victor Corbet, combating drug trafficking in Latin America. Because it is absolutely all over the place in terms of style and theme, and the difficulty is so excessive, that is expected to charge at least a few dozen stores at all levels.
El Matador has something of a Hitman or Splinter Cell feel because of the gritty setting, the story about real crimes, which tries to stop the heirs of Pablo Escobar with one hand, and the fact that only a few bursts or a couple of well placed grenades can send back to Washington in a body bag. But this is not a tactical action game or a catty. Instead, this is one of the most rapidly, traditionally seen in recent years shooters. It has a rhythm similar to Doom (and soundtrack), a general selection of weapons and many enemies waiting around every corner. If you slow down, to let trapped by withering fire and then killed by the barrage of heading your way or always throw grenades effectively hidden in lead parts.

While this sounds like a dream come true for a shooter fan of the old school, excruciating difficulty ruins the Matador. These hordes of enemies mentioned above that you should never miss, unerringly stick again and again through the rooms, halls and fields. If you Corbet neck out little sticks, will get his shot at a time - even if the bad guy makes obtaining gold medal capture a few dozen meters away behind a palm tree or an office with nothing more than the top of his head is exposed . These shots come from nowhere and drained so regularly that your health and armor can also Noting Down on a clock.

Unfortunately, there is no way to handle these shooters. Are you still stuck when fully behind cover and even seem to have their bullets through walls sometimes. These guys shoot as many magic bullets apparently someone for them to be investigating the murder of JFK. It also does not help that you have to be exposed to fire at enemies. There is no way to lean into curves, so when you want to kill the bad guys, get out in the open. And once you get out there usually is a rat-tat-tat--'re dead.Med packages and bulletproof vests are also few and far between. And is usually found only after being blasted by size henchmen numbers Convention. Many, many parts are common, and stagger through the game five or six hours of play (yes, even with the constant guard of the cargo, the game is still so short, not game modes for multiplayer either, so these the abbreviation missions solo is all you have).
 
The Matador often offers a team of police commandos as a backup, but those terrible shots that must always kill anyone. What is worse, these cowards often stupid stir in hedging positions already established, which usually leads to them being pushed by the clear and taking some bullets in the process. Just a slow motion feature mitigates the crazy difficulty, and even then it is not very useful. Because Ill never missing is so impressed with his impersonation fuzzy Max Payne, who often manage to drill just as often their perforated.
Even with all these serious shortcomings, the game has a certain amount of charm era Command Schwarzenegger. The dialogue is full of clichés of action movies very silly moments. For example, when Corbet brief a brief phone call to his superiors indignant, saying, "I have to shoot scum." There are times when you really get rolling, gunning down a perpetrator after another in the hallways. The only problem is that all these corridors leading to large spacious rooms that are filled with gangs of thugs that will kill you a dozen times in minutes. 
about the only advantage in times like these is that many criminals do not know enough to duck behind cover after cooking. Thus, these criminals can cover as an easy task when you are in the crossfire (which, unfortunately, almost always). Bosses are also particularly prone to this problem. it is usually easy to kill because they often it seems to be leaning motionless against a pillar or pole, and filled with lead.

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