The kind of stealth has meditated in the shadows for many years, leaving only a handful of memorable games before slipping back into the darkness. Again with Mark of the Ninja, but the new creation of Klei Entertainment abandons 3D conventions most stealth games under a simple 2D platforms that takes style to a new direction. It is a ninja game reminiscent ninjas supposed to be invisible masters of shadows, swinging sword fighters like their cousins samurai, and their attention to stealth design permeates every moment of the game. fluid controls make combat and traffic flow as smoothly as a well crafted haiku, and brutal murders add gravity to the comic style visual part. rich levels and time required to fully use the powers at their disposal and a melancholy and minimalistic soundtrack adds intensity at every step.The hero is the Ninja Kratos, a frowning, silent type wrapped with red tattoos that give greater powers than their brothers of darkness. There is a problem, of course: brands can lead possibly crazy. It is sometimes accompanied by a woman accomplice who drops hints and tips tutorial as the two prowling through capricious and castles in Eastern Europe on the heels of a bad guy in a business suit with a Russian accent urbanscapes Asia. The story is strangely compelling despite exposure to light, he said, because it is through moving scenes expressed competently that look like they were taken from the lost episodes of Batman: The Animated Series, although ultimately serves little more than intended to provide a framework for their actions. The rest of the story is revealed through the goodies thrown by accomplice women (which is a bit of a cynic), and still
others narrative detail is the hidden manuscripts in the nooks and crannies of each level, but nothing sets the experience as relentless pursuit of justice ninja in the game itself.Mark the Ninja controls are unfailingly sensitive, and some platform games stealth mechanics handled so easily. At best, it is a work of kinetic poetry, with ninja climbing walls, flying between platforms with hooks, and slip through the vents only milliseconds before sweeping around a deadly laser or prior to the discovery of the lamps a patrol guard. Avoidance is the key, as noted in the scorecard at the end of each round that awards points to remain undetected and to keep all the guards alive.dens abound, such as doors and potted plants that a ninja can flit between one touch of the button B, it helps if it causes error alarm and the need to hide, while the alarm goes off. You'll also find plenty of uses for unlock tools like smoke bombs to disrupt the activation beams and noisemakers distracting the guards, although limited to use only two of these "ninja" tools other than the default (without limitation) wooden arrows. To change your loadout, you should stumble over one of the rare stands or wait until the end of the level to change out or spend points on new tools.Signal of the best quality Ninja is that you almost always a choice between murder and prevent, for example, when it seems that the only way to avoid a laser wall is to kill a patrol guard and drag his body down they turn off the sensors. Look long enough, however, and sometimes to find a way back from a floating window that allows you to bypass the obstacle altogether. Often, however, they move to kill more quickly; done right, stealth kill most of the guards is a matter of loyalty to sneak up on them, pressing X, and address requirements depending on their position.For added security, you can drag and hide the bodies of the guards in many gaming portals and
ventilation systems before another guard finds them and the alarm is activated. Or you can get bonus points for using an unlockable skill that lets them hang from the ceiling and spooky friends (thus allowing it to run to finish). But when a patch job, showing, and clean deaths a way to stealth assassinate worryingly slow death leaving the goal kicking, gurgling, and attract the attention of other guards. Mark our Ninja recalls that ninjas should take no glory in messy deaths.It is moments like this, when the beauty of the simplicity of Ninja Stealth design brand begins to show. After completion of the execution of poor quality (known as "the death of the farmer" by the announcement that floats later) is pulsating yellow circles in the distance indicates the position of the guards who have heard the noise, so we know where not to go to make their escape. Such visual cues are extremely helpful, and the game makes great use. Enter a game by pressing the right trigger, and a giant pulses blue circle around the ninja. Point a noisemaker with the left trigger in the direction of the guard, and know that he heard intermittent decline, if the circle swept over him. Even in circles show the steps of the guards, and let you know when the guard is removed. These signals are particularly useful when avoiding dogs who make their appearance much along the way, so that the struggle to prevent sniffing a little more bearable.Not much variety of enemies beyond shields, dogs and strong to complete the army of guards and common-file of men, but not infrequently appears to be a necessity there as level design plays a role as prominent. The levels are quite linear, though there are many hidden passages with upgrades and items to discover if you venture out of the ordinary. There are also dozens of puzzles and satisfactory rooms cleverly hidden challenges that test their skills with some stealth mechanisms of the game.Suitably, Mark of the Ninja is a dark and dismal experience, and many of the hours take place in almost total darkness, making adhesion between the platforms that could collapse at any time a challenge. At that time, however, able to distance vision, which reveals its surroundings, as if seen through an x-ray, but can only be used when standing. This limitation is a detail that bypasses the stage often derided people playing Batman: Arkham Asylum with the
vision of the detective, at any time, but the view away occasionally interrupts the other game, effortlessly fluid when one of the forces using level every few seconds.The only feature that will become the brand the most satisfactory Ninja is the cooperative mode. Reference is made to an integration of the history of ninja woman, but in the end, the only nod competitive multiplayer are 13 tables showing their performance on each level and history as a whole. There are still a lot of goals, but, like the seals based award points at this level challenges to raise the stakes. Signal Ninja is that rare game that get all the features of a right game platforms, and distinguishes itself as a unique and rewarding adventure. With tense rhythm, melancholy, and act to cover without sliding down an entire platoon of guards, Mark of the Ninja is a great adventure that will leave its mark on that in the coming months.
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