"Even monsters have a mother," says damned Dane King in the new Ubisoft Beowulf: The Game. But unlike monsters, video games have many mothers, we do not simply refer us to their development teams. Beowulf Take, for example. With UV combat, boss fights extravagant hero hypermacho, and beatdowns button tape prompted, this game poem film borrows features several great games of the past, but not on any of them.Beowulf is an action game in the third person to push all the enemies and bosses as buff, angry, and so Beowulf name while ordering band Thanes happy through a small selection of commands ( "angry", "Come
here" , "traffic", "Stop moving it»). Zapateo is cinematic and extremely satisfying, although repetitive, and their families are great. But stronger than any of these friends are enemies of character design, and these issues threaten to sabotage their mission completely and kill their will to adventure.The story makes no sense. You can play Beowulf, powerful, swimming, killing the monster male man nordic sent to rid the Danes of a marauding monster. After the defeat Grendel, you are offered a nifty dragon horn of the seemingly mad Danish king, who then transmits to kill the mother of Grendel. This seduces you to give him the horn (which, it turns out, is magical and should be used to supply Denmark), and suddenly, you're the Danish king, and his kingdom is in the same position he was in prior to arrival . Mother Grendel is where it hurts, and everything goes like barbarians devil, male monkey, rival factions, and cultists fly through their land. Your job is to kill all
the bad guys, and somehow not seduced by Grendel's mother, who stands lumps and neck biting every time he sees you.The road seems pretty simple. After all, the game is very linear part and only about six hours from start to finish. But waiting for the short journey to the design are pitfalls that can never escape. An example is a puzzle that challenges you to use carnal rage (crazy mode) to start the fires, which in turn allows them to catch the leader of the evil monkey people band. If the connection between anger, fire and monkey men lost to you, you are not alone. Untangling the tangle is one of the most frustrating challenges in the game, there is the tax imposed on their mental abilities, but also for the complete lack of logic.This case is only a consequence of the confusion fungi larger network, strange mechanical and poor design. Beowulf, in an effort to appear open-ended, full of whose paths branching highways leading to dead ends. What is worse, a piece will be blocked by a rock in the middle of their scope can not be scaled, however, the only way forward will involve an increase of 20 feet onto a vertical surface. Indeed, Beowulf does not know his own strength, nor the Ubisoft.There are other such illusions in the workplace, such as the "carnal" scale system against "heroic."
Obviously, this is a measuring instrument with which to measure the legacy, but appearances can be deceiving. If you rely heavily on carnal fury (a frantic manner that would become invincible and do great damage), you get the currency improves their frenzied state, and carnal meter slide. If you kill enemies with regular attacks, you get the currency improves henchmen, and moves to the heroic meter. But there is no light or dark path, this system seems to imply, and what is worse, you can always choose whether or not you want to be carnal or heroic. Faced with almost all leaders , you must enter the carnal mode? which is the only way to hurt them.If you dodge an attack of the enemy, you will be able to perform an attack power strip that can kill almost any enemy in one shot and to heal. The funny thing is that I really do not have to dodge an attack. Just hit escape followed by the strength of the strike, and Beowulf automatically runs the Super Swing, while moving towards the nearest enemy. Even better, Beowulf seems to be invulnerable during the two animations, as long as the hammer in the sequence of dodge-and-attack, can film spin off and stomp you way through an unlimited number of barbarians, the male monkey, or pilgrims, while she and their allies heal. When not mindlessly mashing buttons, which follow the indications button to kill the bosses, like God of War. Therefore, the only aspect of the battle Beowulf model is not broken honestly cribbed by Epic poem another.Except for one thing, or rather, Thane. You see, every time you do anything remotely impressive, the races (the Nordic Environment) should be encouraged by the "Say cries mean, did you see that?" "Wow,
look at Beowulf, which is so awesome!" and "my hero, look at him go! I'm inspired!" Those are not just words, but the feelings are the same. Similarly, each scream and shout whenever kick your ass, and on average at least one butt kicked per second. As a result, combat is a matter of people cut and stomping in glorious slow motion over them, and buckets of blood flying across the screen in an endless chorus of admiration, love and gratitude. There are certainly worst experiences in video games.On the other hand, say that they find their way blocked by a rock. Instead of just kicking aside himself said inside her and says "Move the rock" through a simple menu command, and their families all jump on it with the "Here I Go" cries, "I do!" And "I able! "From there, you can start a rhythm game that causes Beowulf to dance, sing, and pump your fist and Hove factions, ho, and say things like" Yes, go, do! Yes! "So, you are not just a marauding band guys, you're an adventurous Nordic group, a capella that solves problems through the power of song, dance, and positive reinforcement - Old Elite beat.As expected, the production values are unequal. More environments look good, with plenty of atmosphere and creepy set pieces, the film uses violence certainly enough blood. But Beowulf makes the same attacks over and over, and the person is not very fresh looking itself. weird ponytail Viking seems horrible, and some of the other look-art textures. Both the course of Xbox 360 and PlayStation 3 smoothly with no step noticeable effect, although the PC version was a different story.
Without antialiasing, the game looked gritty, but it worked very well. With antialiasing, it looked good, but moved sharply to caffeine. Otherwise, the three versions were essentially the same, with simple controls, ridiculous challenges and Thanes fun lovers.Beowulf: The Game, with all major weaknesses, is a unique and entertaining content. And despite their clans are highly capable, they remain strangely entertaining. So it is regrettable that the fun is short lived, and that the game itself is so poorly designed. After only three hours Beowulf, you get stuck, have no idea what to do, and be ready to send to sea on a burning pile of wood. Even if you fight through obstacles obtuse game, the rest of the innumerable problems will make you wish you had spent their loot in a better longer trip.
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