Thursday 29 September 2016

Ghost Recon Advanced Warfighter 2 PC Gaeme download Full Latest

 

Last year, the Ghost Recon Advanced Warfighter was a knockout in the first round of Ubisoft in the ring next generation. He was presented with some contenders, he impressed everyone, and went on to sell huge quantities. Chalk one for the French. A year later, Ubisoft Paris and Red Storm have become forces to bring us the Ghost Recon that effort last year should be the Ghost Recon Advanced Warfighter 2 (GRAW 2) in combination. This is the "Super Plus alpha" of last year's game, tweaked, polished and improved in almost all areas correct version. But after seeing screenshots and some movies of the game, because you wondering if you should buy?

The answer is in two parts. Whether he loved GRAW or did not. Ghost Recon can sell well with the masses, but it is still an acquired taste. Some people love the game more slowly, methodically, devices and precision techniques, and others, who like their games a little faster, maybe with a different cover systems, perhaps a little more arcade style. Does not matter. Ghost Recon followed a different path since being introduced to the delight of PC gamers in 2001. There is also something more: GRAW 2 will not wow players as last year, because of GRAW 1 was the first in the next -GEN systems. He got the first big game and graphic measures, and playing this year, in comparison, take much smaller steps. the same engine used and the graphics are not that different. Called continuity and GRAW 2 is largely one in every sense.

Does that make this sequel trash, useless, or part of a miser conspiracy? Exactly. GRAW 2 is better than its predecessor in most respects the game, but the graphics of oh-my-gosh I just do not sound so hard this year. Ghost Recon in 2007 has to do with subtle changes and small steps, if we talk about the new cross-com, the large cooperative missions, or heritage and left support.

GRAW 2 is a tactical third-person shooter based on the legacy of military novels of Tom Clancy and this game is a handful of Ghost Recon titles including Ghost Recon Advanced Warfighter, Ghost Recon 2, Storm Jungle, Desert Siege and Thunder Island to name a few. Players have a solid, if a bit small, single-player campaign available at three difficulty levels, a cooperative mode pitting six mission against enemy AI players online, and a strong multiplayer (MP). The MP cooperative ways and Link support system and Xbox Live for up to 16 players, while the local connection-mode allows up to four players to fight. Ubisoft has avoided adding more players in MP mode, indicating that 16 is a magic number for your playing style. But one wonders if the addition of another eight or 16 years will not change things for the better.

On the middle level of difficulty, the single player campaign starts relatively easy, slowly ramps, and then the peppers players with some difficult parts. If you played any Ghost Recon game before, however, the single player mode, it will take more than eight hours and is guaranteed for the second time since the hard way. This makes it easier than expected is the new technology support. You have much more support than before, if it sees everything Cross-Com, a new doctor for you and your team, or control the vehicle fix. The enemy AI is relatively intuitive than before, but just not as hard to beat in normal operation. For players who frequent sessions Xbox Live member, you will want to play the disc.

The ease of the game is a little disappointing, as is the brevity of the campaign, but the co-operation will take care of this need. The co-op follows a series of missions that are parallel to the main single player campaign is chosen with six or 16 players, the AI ​​is ruthless and cruel (mostly a good sense) across. Shipments are known types of sessions ranging from cleaning all enemies, look for the helicopter, holding a base, or a combination of variants. Both ways of co-op and multiplayer filled with good customization options, whether to change glasses and boots or game options, such as deadlines, dependencies, or types of games. Ways Cooperative certainly add replay value and depth to the game, although one wonders how great it was to play through the campaign mode with other human beings. We must also think about how much better the cooperative and MP will if players could actually use the cover as in the single-player campaign. Well, there is a need to balance it too long; It would be better.









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