Thursday 29 September 2016

Advanced Warfighter PC game Download Free

 

When Ghost Recon Advanced Warfighter was first announced for the Xbox 360, which seemed a very ambitious project. Ubisoft asking many of the engine is the game takes place entirely within a sprawling metropolis with advanced lighting and particle effects, and many video image displays an image in the heads-up display. The lovely video display and capture seemed early on, so it was frustrating when the game is not enough to make the start of the system at the end of last year. The wait was definitely worth it, though, as Advanced Warfighter is not only the best looking game on the Xbox 360, but perhaps the best game of the series.

light infantry unit, whose members are known for their ability and their heroism in the face of great odds - the role of Scott Mitchell, has been a captain of elite ghosts. You are in Mexico City as part of the security escort responsible for surveillance of the summit between the leaders of Mexico, Canada and the US .. disaster strikes when Mexican rebels attack the top, killing the first Canadian minister by both presidents Mexico and the United States to go missing. During the campaign, will explore the huge city - infantry fighting rebels, armored vehicles and helicopters through dense areas, high-rise in the center in the slums in ruins on the outskirts. This will make on its own and with the help of three teammates - who can issue simple commands - and support vehicles. important points such as Chapultepec and the needle in the Angel Plaza, reference represented fairly accurate representation of the Mexico City game.

The first thing you notice about the game is the impressive massive and reliable way the city looks like. It takes several trips by helicopter along the campaign, and the city is literally pulled all the way to the horizon with buildings and roads. Fires and smoke curving skyward from patches conflict or factories. As you can land yourself as trapped by the diocese and furrowing his way through the maze of buildings, streets and alleys. The graphic detail extends not only to the character models, which are some of the best I've seen in a modern shooter, but the only light and shadows. The sunlight is so bright and intense that it is almost overwhelming at times with the way light affects your vision, especially when you're squinting through a scope. Some people may find this annoying, since high contrast lighting makes it very difficult to see certain areas. However, most likely, this key light is quite realistic about how daylight can be in the near equatorial zone.

Our major complaint about the graphics is that for a city that seems so reliable, that is empty as a ghost town. Apparently the 9 million inhabitants of Mexico City or disappeared or hidden inside with all the turmoil continues. Still, it is a little worrying to see the car is not moving through the streets and roads or people trying to go about their daily activities. To be fair, however, it is just the harsh reality of the environment leading you notice a flaw like this in the first place. The good news for those who play in standard definition TVs is that the graphic quality of the game is obvious no matter what kind of TV you are using. HDTV makes everything better, of course, but even with the use of only one S-Video connection, it is clear that a game that looks so good you could not do in a normal Xbox or PlayStation 2.

The size of the city affects the gameplay, in which at any given moment, operates in several city blocks. Often there are different ways you can take to get from point A to point B, and are encouraged to explore around to find the best way. If, for example, to find a bump in the road as you make your way down a street, it is usually possible to turn around and try to overcome these defenses from a different angle. Other missions allow something to take advantage of the lift for an attack instead of running headlong into the entrenched defenses. Maps are not always as open, however, and can and will run arbitrary limits if you try. But mostly, Advanced Warfighter does a good job of preventing you from feeling fenced, and there is usually a fair amount of freedom to roam. The game also does a good job of keeping the intensity throwing enemies at you from different altitudes. There is nothing so tense turning a corner in a way that seems clear, only close miss getting sniped from a needle onto a roof which I did not realize.
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Commands to your teammates is very basic. You can send as a unit, and will answer to move, attack, or regroup commands. If placed well back from a little below the deck, for example, are generally effective at shooting enemies, but not so clever for the operation of the corners. Very often, when to shoot from behind a corner, to go out and expose themselves too. Also, not so good for staying safe when they follow behind a tank, but try to use the environment whenever indoors may remain. teammates command can not be one of the highlights of GRAW, but since you probably do most of the shots anyway, not too much of a hassle, and it can be very effective in appropriate cases.

Advanced Warfighter gives you an impressive amount of control of your character. You can sneak up any wall or flat surface and look around the side of pushing up, allowing you to look around the corner, and is safe. The game allows fire around the corner or on a low wall with a minimally exposed profile, although this cooking method is less accurate. If you use a field, exposing your body on fire. You can kneel or lie even dive for cover if you try to go prone while running. There is a low light mode, which will be used for the darker areas of the game. You lose a lot of purity and clarity so that even in dark areas, you will probably find the switching frequency and exit this mode.

The fact that you can die in a single burst of fire, or a few glancing shots means a slow, regular pace for GRAW. This is certainly a pace slower than something like Call of Duty 2, since you can not shoot accurately while on the move or at all when you're in a deadly race. They certainly take advantage of peeking angle and vehicle identification whenever possible to plan your moves and attacks. This aspect gives the game a bit more of a cerebral sense - but make no mistake, there is plenty of action in the game. There medikits. Occasionally, however, you find stations ammunition on the battlefield that will heal you, and you also get healed whenever appointment by transferring troops to get new teammates or move to another location.

campaign of the game should last more players around 10 hours or less, counting restarts death, but the campaign is pretty fun is probably worth a repeat of the hardest setting, which is devilishly difficult. GRAW offers great value out of the single-player campaign, as well, with 16 players to play online via Xbox Live. There are standard deathmatch and capture the flag modes, which are fun and work very well with 10 maps included. Some of the maps are symmetrical, others are less, and the surroundings offer a good choice no matter what kind of levels that you like - lots of cover slip or lighter for a faster game environments. The most interesting repertoire GRAW multiplayer aspect is the cooperative campaign included. These four missions specifically designed for cooperative game that can be played locally or online for up to 16 players. It is very funny, and difficulty making scale depending on how many players are in the game.

The sound of the game is an excellent complement to the fantastic graphics. Different weapons have very unique sound effects, and very sharp and shocking, which adds to the chaos of battle. The best sound effect in the game, however, is the sharp sound of Vulcan cannon as you turn and fire through the side door of a Blackhawk helicopter during combat rations. Only the sound of the gun, as the tube from infantry and enemy vehicles rain from depleted uranium is enough to get the blood pumping action of each fan. tank weapons and rocket explosions literally deafening, as the game reduces the sound coming from the speakers for a moment, if some explosion going off nearby, so simulating a deafening effect. There is some music that roles during the game, and suit the theme music mostly, but during some of the helicopter tours, rock music license comes this sounds strangely out of place.

If you like shooters or action games, and is the owner of an Xbox 360 Ghost Recon Advanced Warfighter is an indispensable tool for the library itself. A solid and challenging campaign and a unique way online-co-op combined with unparalleled presentation on what the best play is arguably even for the Xbox 360. Even those who are not necessarily desirable shooters, you at least try the game out as GRAW represents the best of what is a tactical shooter can offer and can serve as a useful reference graphics to judge other games for the console.

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