Sunday, 21 August 2016

Max Payne 1 game Download Full Latest version for free full PC game download

 


The game itself is a third person shooter that tells a dark back and dirty undercover agent DEA Max Payne. And when I say black, I do not mean black. It's so gritty almost made me sick sometimes - but I mean that in a good way. The story is so well and so complex, so it is like to play a John Woo action movie on your computer - something that the folks at Remedy have no qualms about admitting references Woo because scattered through the game. the first 20 minutes of the game, your wife, baby, and the boss died. Seeing how you do not have much to live, to go after the drug trade Union Mafia have worked undercover as a mole, demanding justice for the people you think are responsible for the family and friends of death.
He tells the story of Max Payne is intense is an understatement. It would be like calling Dom Deluise hoarse. The rest of the story, you have a diverse group of offenders, prone, Mafia dons, drug addicts, prostitutes, and other members of my family that interact with. The story elements processed by a variety of means, presented by cutscenes in the game, the discussions during the game, and narrated signs new inspired graphics that the game fits perfectly, and really add a lot of style and character of the game in the process .
Much of the action in the game revolves around "bullet-time" slow motion mode where Max wins super-human reflexes. To be perfectly honest, when I saw the ball back to overview day time Max Payne, I thought I was just a stupid thing inspired by The Matrix would be completely unnecessary and overused in the game. But I have to admit ... it works perfectly. Although widely used in the game, this is a very innovative approach for a shooter, and is an important part of what makes Max Payne so good. Being able to control your view in real time, when everything - including yourself - has slowed to a snail's pace adds not only to the cinematic feel over-the-top Max Payne, but what really makes the game and makes it stand out from the crowd of other action shooters that we are all too familiar with now. In harmony with John Woo style, Max can jump out of the way of oncoming bullets, you can actually see before you move in slow motion. Overall, the effect is very well done, and super-cool to boot.
Although the game will take the average player about twelve hours to complete, is a ride non-stop of the senses all the way through, and you're never more than a few seconds without seeing a gangster who is willing to get down with extreme prejudice. Personally, I'm tired of shooters and short steam simply become tedious to fill, and I am satisfied with the length of the game. The use of bullet-time is convenient during the game will rarely run into a single gun-toting thug at a time, and more often than it is three or four enemies simultaneously, making it extremely difficult game not It was bullet time - and sometimes the game is still damn hard, and even the easiest difficulty level. While time ball help, is impressive Payne arsenal - which includes short-range weapons, pistols, rifles, submachine guns, rifles, a sniper rifle and explosives - that gets really work, especially when you are using the still unsatisfactory Uzi doubles .
Third person shooters have traditionally plagued by the hard work of the camera, but the views of Max Payne was treated very well, and I never met a time when the device was stuck to a wall or corner, so I could not see the action. They occasionally block the camera with the shoulder of my character when crouched in a corner, waiting for an unsuspecting fool walking past, but in all the camera work was one of the best I've eaten in third person shooter.
Overall, the AI ​​is quite good, as the enemies will take cover, surround you, and attack in packs. Everything is dynamic, so your opponents actively react to your actions. If you go in aggressively, they're coming right at you, but if you're a little more careful, sometimes can attract unsuspecting victim around a corner and breath before they know what hit 'em. There were some cases where the dynamic pathing does not work quite right and be a villain runs into a wall, but they are few and far between. I was a little disappointed that the enemy seemed to know where it was before me. Sometimes, when the door opens throw a grenade right at me, blowing me to bits. Other times, I'd be under a room around a corner rule still hear a little conversation was prone to the process, and a horde of Uzi-toting thugs ran saying: "It Payne! Get 'em! "Well how the hell did I know I was there, huh? The AI ​​seems a bit" over "at times, but keep the energy flowing and optimistic set.
And pieces of the game, it looks even better. Although the game is in development for years, the graphics in Max Payne remain sharp. high resolution textures in the game are some of the best I've eaten, and makes the game environments look super realistic. This is supported only by emergency lighting, muzzle flash, and the effects of fire. character models are also first-rate, although the hands of Max does seem a bit big for his body and always has a smile on his face, giving it the air constipation, but it certainly does not hurt the party. I did encounter a strange bug that I have ever seen in a game with the character of Max model, though. It is obvious that the character models are made of separate pieces, because more than once, the head and hands of Max detached from the body and floating around, after the trunk in a kind of macabre dance. It was very funny to see Max's head hang a little in the air every time jump or crouch, and made me think that the shooter can Rayman can play as (if someone Ubi Soft is reading this review, which is the my idea!).
Overall, however, Max Payne is a visual and visceral pleasure. Of course, all this graphical power comes at a cost - high quality system. There were some concerns about the high system requirements Max Payne bouncing around the internet lately, but ran well on a machine 600MHz at 1024x768 with 32-bit all the details, so I think that the player inside will be able to function without no problem.

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