Last year, EA who need big fight for Speed series in a new direction with the release of Need for Speed Underground, a racing game that aims to make the import tuner scene the star of arcade racing style look. The game very well, combining the car level adjustment with good track design, challenging opponents, and impressive visuals. Now, a year later, the sequel is in the streets, adding some new race types and a large, open city to cruise around. The real race in Need for Speed Underground 2 is still pretty good, but, unfortunately, most of the things you do among your tribes keeps away from the best moments of the game.
The Need for Speed Underground 2 tries to inject a story into your career mode using static cutscenes image displayed before some matches. The effect is similar to what makes the series Max Payne with noninteractive sequences, although this game draws much better than Need for Speed Underground 2 does. Dopey story short, he sent off to a new town after the ambush by a rival racing crew, and you must start over with a car and a handful of races to go.
The biggest change to the game this year is that the action takes place now in a big city. You are given complete freedom to drive anywhere you want, and you have to drive in races to drive into them. It will also lead to different parts shops to customize your ride - in fact, you'll find most of the shops of the game Cruise around the city, looking for the right kind of colored lights. The game gives you a map on the screen, but the stores do not show up find them, and some tribes does not actually appear on the map, either.
On paper, all that the city looks like an interesting idea. Someone probably sat down and said, "Well, everyone wants to Grand Theft Auto, and has an open city, so our game should be an open city, as well. In fact, it will even make the different parts of the city locked until you progress to a certain point in the career mode. "in practice, driving around town is a brake that prevents you from the action as you want. the game also gets to take advantage of the city rarely open to the limit switches, the staging of the majority of the events at predetermined paths, rather than trying to go for a Midnight club-like ", but you can get there" feeling. There is a menu in the garage that allows you to go to a handful of different events, but most games do not appear here, and none of the shops do, either, which makes it completely unnecessary.
Will start in a few slow cars, so the game is not very exciting until you earn enough for a full set of enhanced performance parts. But once you do, the race is fun and the cars handle well. The cars are fast, and things like turn, powersliding Corning and good technique is easy to pick-up. As in last year's game, there are a handful of different categories of game: The games circuit based on large-tour events, sprints take you from point A to point B in a course of game, Drag Racing allows you to live your life a quarter mile at a time, and your drift racing Rank based on how squirrelly you can get on the track. New to the game this year are the races X, to the substantially regular races held on drift tracks. The Outrun races held in various parts of the city - you are driving behind another rider, press a button, then try to pass and overtake. You will also meet some races against the clock, in which you have to go from one part of town to another photographer before leaving the area. To do, and you'll get to put your car on the cover of a magazine or DVD for extra money from the game. The big new type of race is the "basement league matches." These games are kind of mysterious events where you see most of the cutscenes of the game. Mainly some knucklehead break the lock on a door, then, swing the door open so that your posse race can run a bit "real," but it will also bust at airports and others, too. These races are essentially the circuit matches with the circuit scenery instead of cityscape scenery.
Although there are three different difficulty levels for the career mode, none of them has developed a very good match. Consequently, most games simply boils down to face the opposition and to do what can not make a mistake. Between nitrous boosts and drafting, take the head is not very difficult, and the game does not seem to use a heavy rubber band AI routines to regain the lead for you, so you can usually stay in front without any problem at all. When you consider that it will take about a minute to put in, and that some of the circuit races can last for six minutes or more, this means that a large part of running your time is only spent cruising long, dodging traffic and They do not pay attention to other cars, unless you screw up and get into a wreck. If it stops, usually regained the lead is not too difficult, especially if you buy an update nitrous oxide levels , which raises shamelessly notions of Burnout series, reflecting powerslides and near misses to push further for your tank . The opposing cars will slow down, if we make a big lead, which makes them very easy to beat.
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