Even the games with the best of intentions to come and go, if lacking in a few key areas examined, finally, out of the cemetery footnotes industry. A new graphics innovation here, a good sense of humor, but something just does not curdle. With Far Cry, but you can see so many places where things could go wrong, but did not. AI could have easily been aggressive blind or deaf. load times could be a constant and distracting. In almost all major regions, the Far Cry manages to walk the tightrope design game over an abyss things that have gone wrong. I always wondered why nobody seems to try to leave the Marines AI in Half-Life, because after that, I have always been a little disappointed with the first person shooter that came later. And finally, someone has answered the call and the creatures here are really smart.
not all wine and roses, though. It is important to note that this game aims to propel his team to the limit. My home system is a GHz P4 2.4 with 512 MB RAM and 9700 Pro, and while it was more than enough for 99% of the games I've played on, with all the details have, not the case here. I need all the power of the Alienware platform at work, a P4 3,0 GHz with a RAM memory gigabytes and Pro 9800. The deciding factor seems to be the additional RAM and CPU power, and I can run all very high in this machine, but the platform at home should make medium and high in most of the options. However, many graphical options provide great flexibility. You can not ratchet up the viewing distance, but you can alleviate things like dynamic lighting, water effects, and shadows. The game has only loaded once for each of the vast land, and lasts about a minute, but reloading a saved game after dying only takes a few seconds. RAM system with one gigabyte of memory are two functions much faster.
That said, the Far Cry can be an incredibly beautiful game. In view of the distance of 1 km, almost overwhelming, lighting and more foliage, this game is a bullet point list of things you want a game that is able to do. I am very happy to say, however, that is more than a glorified tech demo. strategic and tactical challenge created and continues to impress my eyes with bells and whistles next generation. There is a piece of cut - that seem to be unavoidable in a 3D camera - and textures spaced above lower significantly, even with all maxed. In addition, he has seen sometimes long-range goals fade as they approach. Finally, the reduction of some of the environmental graphics settings can produce pop foliage, wherein a bush start as a flat texture essentially, the type of giving the image of the full, high detail than this. However, the smaller (and more numerous) foliage objects fade into view as you may have seen in Planetside, which is much more transparent for the player.
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