An analysis of video games to life, I had the opportunity to watch all kinds of sadistic acts on my television. Nothing, however, has quite measured up to the THQ Punisher. This is the kind of game watchgroups media love to hate. It's so violent, so bloody, that developer ESRB will snuff forced some of the bloodiest moments of silence violent interrogations in black and white. Despite the efforts of the ESRB Punisher remains gleefully violent with more than 100 methods of the invention for the torture and death.
Based on the comic of the same name, playing as Frank Castle, an ex-Marine who witnessed the murder of his family at the hands of drug traffickers. Jury to punish all criminals, Frank goes to war against the underworld. The game takes place over several years in career interceptions Punisher and has some of the biggest enemies of the Punisher, including target and Russian. Strange exact model of character, an exorbitant amount of violence, and a letter written by comic-scribes Garth Ennis and Jimmy Palmiotti story, it is as authentic as a Punisher game ever see.The Punisher is not a very complex game. Each of the 16 missions provide the same basic idea: Getting from point A to point B and kill everything in its path. You can weigh two arms, bending over to get some protection, and catch the bad guys to use as bulletproof vests, and unleashed a hail of bullets in his friends. If that's all there was to The Punisher, this would be a rather lackluster effort. Fortunately, the will is determined to show the violent nature of the Punisher.
With this commitment has led to a need not only to an excessive number of weapons (over 20 guns), but for the brand over-the-top murder seen in the comics pages. The great innovation of the Punisher in the interrogations and specifically kills. These great moments often make use of the environment to provide creative ways for the Punisher to force information or simply criminals out of them with aplomb.
Most people could get some different interesting ways to kill someone in a video game. Putting a man on a wood chipper? Yes, I saw this movement. Hang a man out of a window and drop? Of course, this made my accountant once. No doubt he is a player who could think of a few of them on your own, but to do 100 times? To do an incredible amount of creativity required and probably a few years living in a basement. It is a joy, a true joy and giddy to come through specially marked for death zones. white skulls float for special interrogations, gold for special instant-kills.
Interrogate, grab a crime and bring the net, where an icon that lets you know that you can make your business look. Each victim is resistant at first, but everyone has a breaking point. When an interrogation, a meter at the bottom of the screen begins. Using the stick (if you are using a navigation key, which is recommended) or the keyboard, it's your job to scare the issue and keep the level of fear within the specified portion of the meter for three seconds. Some thieves are smaller than other areas, and some areas of questioning can kill quickly if pressed too hard on the stick. It is a small learning curve to get used to questioning, but the practice is worth. The touch and feel is not the same from a joypad, but still a blast anyway.
Once broken, the offenders to leave something if the request of his life, some basic information, or something really useful, like the location of a weapons cache. Once broken, you can end your captivity as a special thank you. Even if someone sawed in half is certainly nice (but not too exciting to see, thanks to the influence of black and white), there are times when keeping someone alive is really
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