If you play shooters first person on your computer, reference the original Crysis brings to mind the beauty of the lush jungle brought to life by a graphics engine so impressive and versatile which remains the viewing reference point to which held all other games PC. Crysis 2 does an admirable job of living up to the reputation of the original pure technical skill, although the pictures are not as immediately impressive as you expect. But this sequel still looks great and uses this way too. The jungle is now the urban variety - New York to be precise. You make your way through the office building, across bridges collapse, and about the voids large city where foreign robotizan infest hallways and swarm across
rooftops. Your Large environments give room for maneuver and to give freedom to face the battle in different ways, which makes Crysis 2 is a great alternative to the many first-person shooters that take you through the corridors on their way the next action movie. Crysis 2 does an excellent job of depicting a city under siege, without indulging in continuous-jackets action movie. There are still many film excess here, even if it is organic. Yes, there are some moments when you script more an observer than a participant; And, yes, you may be able to hold a button to see the imposing alien structure which rises in the distance. But instead of wresting control away from you to mark each skyscrapers fall, collapse of the hall, and the alien ship hovering, the Crysis 2 allows these events just happen. And because they are often so momentous, they called their attention. The few instances when the game stops to consider how
the average citizen might be affected by an alien invasion, humanity will lend their militaristic actions. Known brands deformed, to destroy, or to explode as you watch. There is a mysterious contrast between intact Central Park trees swaying in the wind and debris stretching behind. The visual design avoids the artistic style in favor of authenticity, and mostly manages to provide a tremendous background in the real world of large-scale shooting. You play as a marine known as Alcatraz, and as Nomad in the original game, which is equipped with Nanosuit. This suit will make the future soldier; It allows you to jump to great heights, temporarily protected and scan your surroundings. You can also enable a way to increase your armor. You can get this suit Prophet dramatically the original game, and the nature of this technology elements strongly in history. Someone wants this suit. Therefore, it is not only fighting an alien invasion, but is also struggling ground troops who will be happy to see them dead. You will not find much interest in the characters and the plot snaking take some time to find his rhythm. But once it does, it will take you along properly, offers some twists, and reached an interesting conclusion will not see
coming. How refreshing it is for a game to create a sequel without resorting to cheap clichés. It is a pity that take several hours FPS unspecified action before you get to see the spectacular destruction. In fact, if you have not touched the original crysis, the first hours of the sequel might make you wonder why they are so popular. You spend the first face of stupid human enemies are beyond you, but fail to shoot, stare straight ahead and act as if they knew that their standing there pumping altogether. IA problem is most noticeable defect Crysis 2, and often combined with other defects in strange ways. In early nebulous level, you can shoot a soldier who not only did not respond to you, but the blood gushing from him every time a bullet finds its mark, but do not die.You traps friendly and aliens standing together, looking like they were enjoying each other's company. The aliens running on objects and then run instead of going around them or jump over. The AI simply is not good, and its mediocrity stands out even more to combat climate otherwise convincing. Thankfully, the AI is rarely a concern when the invasion is in full swing, and foreigners come in several varieties. These armored creatures can pounce on you and you hit the legs or bolt your firepower to you. Many of them jump on ledges and rooftops to gain higher ground.
Miniboss types missile strike is difficult to break without load C4 or a few rockets. Crysis 2 offers a nice challenge, especially in the second half; Some of these extraterrestrials absorb many bullets before falling. You get a series of military-weapons, and you can customize with different views (view points reflex, for example) and other enhancements (eg, a silencer). You can also collect the glow left by aliens dead (called nano catalyst) and use it to improve your Nanosuit. For example, you can improve your suit energy regeneration, or you can unlock a fun ability of land-pounder. The suit works a little differently than the original Crysis. For example, it is no longer active standby energy to go to higher levels; Just press the jump button. Instead of running speed, sprint. Maps are not as big as the original Crysis or Far Cry 2, which may disappoint fans of the original who seek a healthy dose of Sandplay. Compared with most shooters, however, the Crysis 2 still offers plenty of room for maneuver. When entering into broader areas - often from a terrace - the game encourages you to use your suit to scan the environment. This way allows you to mark enemies to attack or avoidance, and where are the most important ammunition and ammunition shows. How you approach the battle, then your hand. You can activate armor mode and enter the guns, but Crysis 2 is not a bunny jump, run and shoot the gun; Your heavier weapon,
the more you slow motion. Carelessness not bring good results. Sometimes you can avoid the battle entirely disguise and hide. More often than not, they employ variations on these topics cover long enough to outflank the enemy and then cause a prey; Pops a turret gunner in the head; Or make a satisfactory stolen murder a stranger speaking from behind. Or maybe you could use the verticality of their profit levels, jumping on a ledge above and run a better view.
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