At first glance, it seems that APOX should go so badly. It covers all the basics of RTS base building, resource management, checkpoints and joint destruction basic style winning conditions. Also seeks to innovate by adding the mechanics of first person shooter as the exchange of weapons, ammunition pickups and looting the corpse. The thing is, the first is not very fun to do and he did not make a significant difference to the game enough. APOX proves to be an RTS of $ 15, which plays like a strategy game in real time $ 4. Blue Giant Interactive game is a collection of bad decisions that undermine its potential to be entertained. The first and most obvious of these is the name. APOX is probably a reference to the word "revelation", but for most of us, it is more likely to evoke images from
a horrible skin condition. I ask, who wants to play an RTS showing skin lesions erupt? The unfortunate name of the game simply represents the beginning of a long list of bad decisions made by developers. HRM ... in the light of that, perhaps a formal list is for? Bad number two: "Ignore the need for a narrative context". It is said that the game is set in a post-apocalyptic universe, Mad-Maxian, but beyond that, they do not offer us anything. No history or motivation behind anything. Therefore, it is difficult to worry about friends or enemy forces. Although things supposedly Mad-Maxian, nothing in the environment causing this type of risk and sand. Poor decision number three: "Create a single party." Whether you play alone against the computer or engaged in skirmishes 3v3, 5v5 and 16v16 all play on the same team loose-ish guerrilla army. This means that a sad lack of change in units, technology, structures, vehicles
and weapons limits the game from the beginning. Bad number decision four "forcing players to activate manually structures and vehicles placement (and maintain) an infantry unit there." This manual is incredibly tiring. This is nothing more than an artifact of micro-management and adds nothing to the game, but click. to make matters worse, the removal of soldiers from a building or a vehicle requires you to enter the building or vehicle, click the portrait soldier icon in the menu bar and then , right click to clear ground. There are three unnecessary steps quickly become thousands of unnecessary steps. Bad number decision five: "Do not give explanations in the game, a technical tree in danger." Big Blue seems to believe that if you play a handful of small missions of the seminar, you will learn everything there is to know about the relationship of the unit. Therefore, failure to provide disk tools that could really help
when a group of soldiers carrying mortar or a convoy of armored vehicles is eliminating its basis and would like to know how to deal with them. Worst of all is that developers do not provide technical tree in the game that causes you to bring out the title screen (and presumably notes?) And then restart the game. Bad number decision Six:. "The implementation of a fully misinformation dirty, unnecessary, often interface" APOX interface has a lot of problems that makes you want to win the game in post-apocalyptic his face. During portion tutorial to complete a single tutorial instead be moved smoothly to the next game is closed, reloads and returns to the title screen. Also, if you try one of the missions of single-player and lose, the game remains in a static screen forever until you click on one of the strangest you several options (Exit to the title screen, Exit to lobby, exit the menu) Quit smoking, in addition to these deficiencies, the interface of the game is seemingly useless numbers do not show anything and
sometimes confuses all units calling "soldiers" and sometimes called the "survivors" so confusing use both. These six represent the most important decisions made during the development of APOX, but the problems that beleaguered game does not stop there. There are certain things that we expect an RTS do simple things that make life easier, as easy teams choice and control unit. APOX has groups but when selected, the game presents a variety of over them, so that it can not tell which group is
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