San Thief: The Dark Project, Thief II: The Age Metal uses the mechanisms of a first-person shooter to make a game that is more about inertia to action. You will find no running around the halls shooting everything that moves. Instead, you will find hidden in niches, listening intently to the slightest indication identified. Thief stolen assumption was only one of its best features; The extraordinary story of the game and, in general, good design missions helped to become one of the best games of 1998. And in some respects, Thief II is even better. The planning of the mission is more consistent, and some of the missions are one of the best in any action game to date. But history is little disappointing compared to the complex network of the thief, and
the game itself is not the original surprises. However, if Thief II is a real flaw is that the game is very similar to the Thief. But this similarity is not necessarily a problem, considering that it would be thief. Clearly Thief II was established with the intention to make the game as fast as possible. This does not mean that the game was rushed and incomplete, but only that reuses a set of data thief. For example, some parts of the structure of the game is almost entirely the same, sending information screens in the films of "full mission" and "mission failed". But the quality of the design of the mission of Thief II compensates for this recycling much more . some of the missions borrows heavily thief, and some are predictable. There are some moments in thief II when you see possible changes in the mission from the beginning, if you are familiar with the thief. But otherwise, the planning of the mission is magnificent: designers have made every effort to highlight the item thief game, so you'll spend less time looking infested caves monsters and more time in high-security buildings. rob banks, steal storage tanks, will penetrate fully insured houses secret passages and even and meanders
between the parties of high society. 16 Thief II missions are longer and more files from the first game, and the positions are often huge, but unfortunately accompany the load times are longer as a result. At best mission of the game, the Party Life should slip over the city rooftops,The construction safety, intelligence and loot, and then turn secretly through town again. The mission is full of funny moments, and hear all sorts of conversations during the attack, as two groups of guards shouting insults through the roofs to the standards of others. Looking Glass has done a remarkable job of making the city look alive, since almost all loads containing the conversations to eavesdrop and people go about their business, who are unaware of their presence. The only thing slightly weakens the environment, other exceptional is the occasional bad voice performance. It may be extremely detailed missions weak story seems Thief II compared to the original. The first thief, served missions in history. But the opposite is true for the sequel. Garrett hero once again called to end a great evil, and once again appears unwilling to do so. Except the epilogue, Garrett recently but still irresistible, he sabotages himself all the time. Garrett is an interesting character, and it is a pity that Thief II does more to develop. Despite the desire for Garrett to be an independent rogue, seemingly selfish actions
usually end up working for the greater good. The epilogue of Thief II, the shown disappointingly steep compared with the end of the great thief, at least suggests an interesting development for Garrett in the next game. As the Thief, the sequel takes place in a city occupied by mysterious guilds. The original said for trying to overthrow the pagans of the Order of the Hammer, a group that worships industry and divinity, the Builder. In Thief II, a battalion of Hammer has been reduced to a few loyal followers. The mechanist have risen in place, and is a most fanatic series also loves Builder, but believes that the machines are tools of your man industry. The rise to power of mechanist mentioned in the epilogue of the thief, when one of Garrett guards told the hero that "keep the dawn of the metal era." Thief Story II is surprisingly linear. The thief was full of twists, but the story of a thief II looks more like a plot of James Bond: the villain is just a plan, although very strange a plan to take over the world. it is unfortunate that the game has a different focus than the original, which introduced a fascinating world, but not fully explained. Thief II should be given more information about the world, society and history. Thief II manages to take a big deal and make a good game of it. you get to use a number tools interesting thief in environments where everything is useful. there are very few moments in thief II where there is a single right path to take, and the beauty of the design of the mission is that it is left to their ingenuity to use the tools provided for to overcome the obstacles in their way. You Tomas torches and slide down a hallway? Or should you use a rope arrow to go to the post and kill the guards from above? It is a testament to the quality of design when it completed a mission in Thief II that really feel like you've accomplished something and not just a set of predefined tasks executed. The completely new elements of Thief II is mainly a few new enemies and some new tools. New enemies consist
mainly of "sons Builder" is the mechanist robotic servers. There is also a tremendous new beast, which strangely underused in the game. New Garrett tools are not so useful, but they are useful at times. It has now arrows on the vine, which is a slight variation in rope arrows original game; an area of exploration that allows you to view largely protected areas; and a mechanical eye (which replaces the eye lost in the original) that can reach areas . the fact that there is not much new in thief II is a minor complaint. at first, it may seem very thief II thief, but a closer examination is a better game. it may lack the extraordinary story of its predecessor, and the graphics engine may be a bit dated, but none of these concerns seem important when you're sneaking in excellent environments Thief II.
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