based animations that are popular among children, adolescents and adults often games have struggled under the weight of an effort to appeal to each audience simultaneously. After all, it is not easy to make a game that a father and son both enjoyed. Such is the case of Avatar: The Last Airbender, an action RPG based on the popular Nickelodeon show of the same name. The game has some elements of interesting rpg, but are fully utilized, and the combat system initially appear as if some depth, but the overall game is so simple and easy that you should not do more than mashing the attack button. View historical conclusiĆ³n.Avatar up takes place in a world that is in the middle of a world war. There are four nations, divided by the capacity of some of its citizens to "double down" (used as a weapon or magic) fire, water, earth or air. The Fire Nation is trying to eliminate water Nations, land and air, an effort to establish itself as the dominant force on the planet. the only hope for the survival of the three nations is in the hands of Aang an Airbender 12, which is the Avatar, the only person who can bend all four elements. Not only Aang must repel the Fire Nation, but there are thousands of machines that threaten the earth. but Aang must do it themselves. Katara, Aokka, Haru and the faithful companion of Aang, Momo, will unite to save the day . the story is quite simple, and mostly fun. All the characters are voiced by the same actors from the cartoon and much of the humor of the series comes through here, but sometimes it feels forzada.Avatar light elements RPG mixed with a healthy dose of battle.
The action is viewed from an isometric perspective, which works well to show their surroundings while still being close enough to be conducive to the fight continues. The controls are quite simple - you just need to know where the attack button. You can lock, but rarely needed. You can start the game with only Aang (and Momo), but eventually get the services Katara, Sokka and Haru. Each character has its own advanced / bending movement of which can be performed by pressing a button on the shoulder and a face button. For wii, these movements are made by pressing the B key and moving the joystick up, down, left or right. This works badly because it is unpleasant and the game often does not recognize the moves or make the wrong move. You can upgrade your basic attack and special moves earning experience points. The game enhances these skills for you by default, but you can control this function manually, if desired. Nice to have four fighters available to you, but one of the few times when you are forced to go it alone with a particular character, never having to fight with someone other than Aang. The three members of the group does not control controlled (badly) from the CPU. They offer very little help in battle and seem happy to perform again and again special attacks. However, you should use for each person "approach movements." Each time you encounter a canyon that can not pass or find plenty block closes the way, the game asks you to do one of these movements focus on. Specify what character should make the move revealed by trial and error, but sometimes the stage associated with the inherent capabilities of one. PlayStation 2, Xbox and GameCube, focusing on the movements performed after successfully completing a quick minigame based schedule. the Wii does things a little differently. it soon proved to be a symbol and then have to paint that memory symbol
using the Remote Wii as a brush. Some sequences have only a symbol, while others have up to three. You judged by their accuracy, but not really seem to matter how accurate; While you're near, raisins. color symbols are fun the first couple dozen times, but the end of the game is just mind numbing. They spend most of your time killing the same enemies over and over again. Wolves, bears platypus, robbers, Firebenders, and many machines are more obstacles between you and save the world. Usually they roam in groups and attack from the attack, but some fire and fire or water.Since both your health and your chi (special attack power) regeneration, when you are attacked, even the most hard-enemies can be sent to attack, trying to escape and attack again. Over time, you will find that not even need to fight most standard enemies - you can just go right after them. Do you want to fight some of them, so you can get a new team and earn some money, but the money and the objects are so easily available that once you get a decent team should not have to fight a lot. Boss battles are incredibly easy and only requires patience to win. Each leader follows the same pattern of attack and then leave him an opening after the attack becomes. All you have to do is keep your distance, running, and wait for the opening painfully obvious to appear. There is a save point before each boss, so you do not have to worry about death. In fact, there are plenty of save points everywhere,
which makes it strange that there is no auto-save or save anywhere feature.The game is divided into several stages, and you must complete several tasks before moving to the next area. The main mission of Aang to save the world, but this does not mean that only he can run and fight the fire nation - will help many others along the way. If you limit yourself with the main story, you can probably beat the game in about six hours. If you try to help everyone and find all the hidden objects, this game can last more than 10 hours. Helping people is where the game becomes boring. You constantly asked to find games, to help fishermen locate a missing person, or get random materials for someone to do something. You can skip the side quests, but because some of the main objectives of the mission are as trivial as finding tasks lip balm, will make many chores anyway. When a mission is given, the address is displayed in the small map on / radar to the display angle. There is a map that can be seen on the pause menu, but only displays a wide view of the area - there is no indication of their destination. You can also check your missions looking at the calendar. If the entire process is annoying is when you make the mistake of talking to someone who wants to do something else while you're on a quest. This restores the search index for the new mission, and while you can still complete
the previous job should be done without the help of an index. This makes for a much roaming around, hoping to find their target. If you really feel the need to wander, there lurking around, treasures and items in each level only Momo can find. One way to break the monotony is play Four Nations, which is a set of simple but nice tiles. His goal is to play all your tiles or play a tile that can not play your opponent. If you win, you get new data. Four Nations is not something that is going to start the game just to play, but it's a nice diversion.
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