Project Aftermath is surprisingly competent. It's still fun. It is a fast-action, arcade, which at first seems superficial, but has enough depth to keep you. The game tries to win Goop killing enemy units and completing objectives. There are also boats Goop hidden around the level, and is the only reserve in the
game. You can use it when spell effect range for your enemies, and when resurrected heroes; Responsibilities should be used sparingly (if desired), if you want to get the best medals.The focus is not on winning or losing - passing the mission is not so difficult. But go in style is what it is. And go to the level of Goop in the gold area is not easy. You can activate the units at the beginning of the level, but it reduces the initial amount of Goop. Meanwhile, we must balance the armor and weapons - not a complicated system and is strategically challenging, but it keeps you on your toes - this is something that Project Aftermath consistently, with a rather charming comic presentation style.Project Aftermath is not a large-scale RTS, and is not intended to be. It is
bright, and I do not believe that anyone who deals with he believes that will change the world. It is, however, well written, well thought out, and a fun game that would be an agreement before the dollar went to shit.
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