January is usually one of the hardest to fight through months. The days are short and cold makes me want to stay inside and shoot a new video game, except that January is usually lacking quality game releases after the big holiday rush. This January is anything but typical. Even with the hot weather, you can still find a reason to stay inside with the visions of snowy landscapes dancing through his head, thanks to the latest Capcom's action game, Lost Planet: Extreme Condition. Extreme conditions mentioned in the title is no joke. Lost
Planet takes place on a planet that is so cold, freezing death occurs very quickly, if it were not for a strange orange ooze that residents known as Akrid products and store. This heat energy can be collected and used to prevent the main character succumbs to the figures. Unfortunately, this is a giant Akrid team aliens who have not bought human ideas to colonize and form of land on the planet. Instead of looking for a more suitable to colonize the planet, humanity took the next logical step; Build giant mechs called vital suits and make bigger weapons to fight. Indoor can be impressive. The campaign mode of Lost Planet puts you in the role of Wayne, a man whose last memory is that his father was killed by a large and dangerous Akrid called
Green eye before beating a coma. This report sets the stage for their motivation to rid the planet of unpleasant creatures from a cell at once, which is the way to spend the early parts of the game. Other characters and human foes quickly introduced to complete the action and confuse the story, but the gameplay is what makes this title encounters, so let's ignore the issues of history for a moment. Lost Planet action takes place, either on foot or by one of the aforementioned vital suits. The game Lost Planet trick helps keep cool is the heat energy bar. In this frozen planet, you have to kill or be killed or kill. Each enemy you kill, or a piece of machinery that destroy leaves behind a small puddle of thermal energy that helps restore continuous drain source. Instead of using a standard life bar, Lost Planet chose to associate his life completely to thermal energy. If you have taken a hit from an enemy,thermal energy is exhausted in your life bar. The energy does
not drain fast enough to become a serious problem in several stages, but gives a nice boost to the player to continue moving towards the next big fight. Thus, the mechanical thermal energy is an excellent addition to an action game - if not kept moving and fighting and spend all their time doing an exploration without complications, will be in big trouble. Weapons and vital suits also do a very good job of keeping steady and rocking action. Weapons are a variety of them, but it is vital grenades and costumes to make sure you have the necessary firepower to shoot down anything and everything you can, thanks in large destructible parts of the sheet. Vital costumes range from simple processing walkers and snow bikes, until death machines equipped with chainsaws and mechs spider drilling. And the weapons come these vital suits are not funny. You can equip up to two weapons sever interchangeable machine, or you can walk and transport. These giant weapons do enormous damage in very satisfactory results. It's a good thing too, because Lost Planet does a good job of enhancing the intensity as the game to be faced with some car mistakes size in the early stages of the war all along. Those vital suits do not get dirty. One of the major parts of Lost Planet is the flexibility of the game. There is a remarkable amount of depth in battle, allowing you to face the same situation in different ways with new results every time. Much of this depth is not obvious and it is only after playing through the game winning skills and foresight to start exploring your options on how to proceed
through a level. Each of the different types of grenades and weapons can be used in their own way with different results each time. For example, one of the first facing enemies is like a Pillbug a bright line. I simply highlight the queue with the machine gun to target their weak point. Or you can wait to start rolling towards you and then throw a piece of Granada on their way to make you roll on his back in a vulnerable position. Or you can hit them head-on with the anchor as they roll toward you to stop them in their tracks. Or you can anchor in them while they are walking forward and broke a few rounds at point blank range. You can see where we're going. Towards the end of the game, a large part of this flexibility is lost in the absolute chaos that consumes when simultaneously attacked by dozens of powerful enemies, but that progress in difficulty makes the game more enjoyable as you move through it.
No comments:
Write comments