Why a game publisher launched two sequels in a simulated armored battle that had much to do with the first? Did you expect that the third time was the charm? Or three strikes and you're out? When the original armored fist NovaLogic came from five years ago, it was not a bad game, but not really worth a sequel. However, in 1997, followed NovaLogic Armored Fist 2, which received a lukewarm reaction. Now they have begun Armored Fist 3, a game that aims to be a simulation of the main battle tank of the US Army M1A2. Apart from 50 new missions, four new scenario linear campaigns, including infantry prestige and powerful graphics engine Voxel Space 32 (which does not use 3D hardware acceleration), it is difficult to see how Armored Fist 3 is very different from its predecessor. Certainly it offers little in the way of an improved game. Having played the first two games, I can not help wondering why he bothered NovaLogic the third. It
appears that little, if anything, has been done to improve the AI of the game in the last five years. Armored Fist 3 maintains they wish the original game, such as a system that closes autotargeting less threatening target in the worst possible moment and attack helicopters flown by pilots with death wishes. In the second game, NovaLogic tried to appease those who hated autotargeting system, including a more realistic option artillery allowed to choose their own goals, and then load the gun and shoot. This was great, except that campaigns became more difficult, was less and less practical to use in hand guns. Paradoxically, the same option impractical manual providing guidance which was in the Armored Fist 2 is also Armored Fist 3 unchanged at all. No matter how much you want to avoid using the method of autotargeting lamebrained, which essentially forced to use when you start facing hordes of enemies thrown at you to meet the horrible game AI. It's the only way you can attack and kill enemy units fast enough to stay alive. Given the lack of 3D acceleration, achieved with this graphics engine is amazing. However, as the game runs at a maximum resolution of 640 x
480, it will make you think how long can you ride this horse NovaLogic aging. It is not as if this engine will allow slower computers playing the game. With all the maximum detail settings, my Pentium III 450 slowed considerably when the action intensifies, forcing me to disable certain options to maintain a smooth frame rate. Maybe NovaLogic stake in supporting multiplayer game to give away new Armored Fist series.Up to 32 players can participate in a mission through Internet servers NovaWorld NovaLogic free games. Unfortunately, this is the only option for many players available. No support for local area networks, modems games or games one by one on the Internet. You can play against the AI or play NovaWorld. Period. At least there are many options NovaWorld multiplayer. You can play games against other cooperatively or individually or as a group. You can host a public game or be locked with a password. NovaWorld provides deathmatches, the deathmatches team battles against the firing squad, and match capture-the-flag. Currently, the favorite style of the game is deathmatches NovaWorld team and capture the
flag. There are two advantages to play multiplayer games NovaWorld. NovaLogic says the system provides a smoother and more reliable game. Although this seems to be mostly true, I saw occasional problems with delay and distortion. There were also instances where I could reconnect after temporarily leaving NovaWorld minutes ago. The game can be slow when the smoke generators treated tanks do most players to avoid being hit. The second advantage of NovaWorld is the ability to use the Voice-Over-Net technology Armored Fist 3. If you have a headset equipped with a microphone and your computer has a full duplex sound card can play while talking to the other members of the group. But many armored fist 3 players avoid
using this feature and send messages seem to prefer the old fashioned way - by typing. As someone who is not familiar with voice communication over the Internet, I found something hard to get my system configured properly to use this feature. And once you can send and receive voice messages, sometimes what I heard was incomprehensible because players are not always bother to properly adjust the microphone levels. Of course, not everyone will appreciate the online battles ever degenerate into wild melees the tank, they can talk to each other or not. In multiplayer mode, there is little time to plan or tactical planning strategies. Just throw your tank to fight and blast away at point blank range. In fact, the electronic version of the Armored
Fist 3 is a simplified version of the single-player game in which you have no choice but to use autotargeting. NovaLogic calls Armored Fist March 1 "oriented simulation action", but in reality is only a covert simulation action game. As a single game for a player is outdated, and as a multiplayer game, it does not have the range to provide long-term enjoyment. Even the mode of voice-over-red fresh can save this game from mediocrity.
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