At the age of 11 September paranoia a time TV has spawned hits such as 24 and has created the political and religious forces for separation and shock, Ubisoft could have found a curious passage in the center of everything. Shanghai Studio Ubisoft felt five-year-old game of stealth should explore the moral ambiguity of professional spy and giving Sam Fisher dual role as a mole in a radical organization while serving in the National Security Agency (NSA), which changed the course of the series on long Tom Clancy.The game
design is still familiar to the surface. Double Agent is still usually a traditional stealth game. So, sneaking around, break necks, thugs stab in the chest, snipe exploit, gives a beating, and beat them. It is all the work of a good day Sam Fisher. But give the players choices eventually lead to multiple results in a branching story, not only Ubisoft solve the biggest problem embedded in all Splinter Cell games earlier - it was empty stories, worthless - they did the best. Double agent Cava in duality paper, giving players make difficult decisions. If that means facing the possibility nuking innocent on a cruise or betray Fisher associates with a shot to the head, it is now possible. Splinter Cell forging a path in dirty core of the management of the two end bodies without losing the confidence of any of them and the results are subtle and complex, involving and even a little thought provoking.First time for everythingUnlike all other games Tom Clancy (except Ghost Recon Advanced Warfighter), Splinter Cell: Double Agent follows a story that is more than a series of missions strung together randomly. The study of Shanghai has brought to life the anxiety-ridden new Sam Fisher with great voice acting of Michael Ironside, measuring cinematics director Andy Davis, and nervous soundtrack by Michael McCann. The first mission, essentially a test mission running / training, how quickly filled with all the relevant details: Sam loses young employee in Iceland, then loses her daughter in a car accident. Everything sent spiral bottoming.The first two levels really set up missions, to set the stage. You are thrown in prison because there is almost nothing to live for and to reach your Jamie Washington. The young rebel army belongs to John Brown, an American local terrorist organization with strong allies and motorized arms red mercury. Once out of prison, he has started down the dark path of the JBA. Arriving at the
headquarters of JBA and given a series of tests, which, through the game, the leader Emile help deciding how reliable they really are.For a man who loves stealth games (Metal Gear Solid, Tenchu and Hitman to name a few), I felt the first two levels, that of Finland and missions prison, started with little fanfare. The game did not really start getting good until the third and fourth level. But the early levels explain dual role of Sam and establish the assumption that it is enriched with the other eight levels. Forcing you like or dislike the characters? What roles?The options do. Double agent contains six traditional levels and four missions JBA very different style. Every two levels or so you find yourself in the company of other roots of the working class in JBA HQ six floors. These are the levels of open design includes a handful of primary, secondary and tertiary goals, the first of which must be made to proceed, while others are salsa. These assignments: complete a training course, open a safe, build mines, or hack encrypted emails. You are given a time limit, which is always greater than the amount of time required to complete the task, and one is left alone to
explore. What should I do first? The first objective is to go through a series of training courses and open a safe. With time to spare, you can workout in shooting, sneaking into offices and full tertiary functions from receipt of Intel, or take a walk to get a feel for the environment. All you have to do is to return to the starting point before the timer is active. The trick here is that you do not have weapons, equipment, or tools, and can not attack or damage the JBA members. Otherwise, you'll blow your cover. It is true stealth - hiding, time your movements and hidden - and is stable.The first time you're in JBA HQ, which generally have enough to beat the time missions. Each time you return to succeed, the old missions back together with new labels together. Moreover, each new visit to explore more of the ground, and you will have access to new levels of security. Not only are these interesting levels, because they are new to the series, which are interesting for their own. This intelligence missions that require you to explore the limits of the test, and build relationships with others JBA characters, whether good, bad or false. You will have the opportunity to hear the Moss ass, the strong man of the JBA, and hear the sound Jamie Washington as a bitch weasel. You have the opportunity to take a look at the smart and sassy Erica, and see the wily operation runs Emile. And if you play your cards right, you can find yourself in a very close contact with Erica.moments directed"Moments directed" the game is another way to get deeper into emotional turmoil, and, above all, to do the work.
"Direction Moments" are interactive situations that force you to make a difficult decision in a horrible situation. The first comes when you have to decide whether to kill a young helicopter pilot. If you kill win the trust and JBA kill an innocent man. If not, the JBA trust, increase confidence and NSA to save a life is lost. Most players will be like "F * & ^ him! Turned million virtual goods in games before. Who cares?" If you want the most out of Double Agent. You will find a gun and a bullet a handful of times in the "interrogation room" and forced to take increasingly tough decisions.
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