Mercenaries 2: World in Flames is about blasting s ***. If you do not like blowing up s ***, this is a deck of One. Now if you are like me and a throwback to destroy tanks, demolition of buildings and jungle setting on fire is achieved, then Mercs 2 may be worth your attention. But beware: there is a price to pay for the gift of tactical nuclear weapons and cruise missiles attacks. For all the joy unadulterated blowing s *** up, there is a mess of errors and AI problems can only become more violent than usual.At first, you can choose to play as one of three characters - Mattias Nilsson, Jennifer Mui, or Chris Jacobs. Each has its own unique
characteristics. Jen, for example, is a bit faster than boys. These small differences between one and the next does not have significant effects on the game. Neither offer new game options, although there are some minor dialogue changes for each. The person you choose, the end result is a mercenary willing to kill anyone or destroy anything for the right amount of money.The story is about as deep as a Schwarzenegger movie, Mattias with offering hilarious one characterized by ridiculous accent line. I can not wait until the next cast as Mr. Freeze. You agree to do a job for Ramon Solano - a bag of shit up-and-coming - shows appreciation for this shooting in the ass. What makes a merc? Revenge, of course. And so begin a fairly brief affair Solano to bring down. The big surprise twist is that there is a surprising twist. This is the story there are some scenes stories move between the beginning and the end. Waste will place in Venezuela, without time for theplot.Venezuela is in the midst of the uprising, with oil at the heart of the conflict. The Venezuelan army has done everything possible to maintain control of the country, but there are a number of parties seeking to take control. It will work with five different factions - universal oil, the People's Liberation Army of Venezuela, the Chinese army, allied nations (also known as the US), and the Rastafarian pirates. Each faction has its own set of missions and each somehow will bring you closer to Solano. Of course, none of these guys get together and often a mission to support the array comprises hurt another.There is a very simplistic dynamic between your merc and factions. Kill the enemies of one faction and complete their missions and are starting to like. They will be allowed to land at their stations and buy air support. Killing members of a faction or usually does not hurt and will begin to decline very quickly. Will begin shooting the vision and close their shop doors for you. These relationships can be affected very easily, so there is never much of a burden. But at the same time, you never feel like you're really playing one side against another. You're just completing quests until one side is all dried, then move to the next ..All these different factions means it will run on many different NPCs.
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