Wednesday 5 October 2016

Death To Spies PC Game download Latest Version

 

SMERSH Although the name sounds like something from an old Get Smart! episode, no one laughed this intelligence organization during the Second World War. Translated into English, this acronym means "Death to Spies", which pretty much sums up the no-nonsense this forerunner of the KGB of the Soviet Union, the fear of nature. The game of the same name Russian developer Haggard games do not waste time or presenting some of the grittiest stealth action genre to hit the sneaker as Agent 47 shaved first his head. open mission objectives, the design of intelligent serious difficulty levels and also to add to the realism, which shows that the developers have not started all good ideas play out of the second World War yet.The game itself is not so original story or configuration, however. Although Death to Spies is the first game that puts you in the shoes of an agent of SMERSH counterintelligence have the task of Nazi seal during Hitler's adventures in the USSR, the game reminds games like Hitman and Splinter Cell, crossed with the most puzzle oriented stealth served in the Commandos series. So while you crawl around in the third person, the cancellation of the wicked, and play the dress, you can also see a map of the overhead monitor the positions of guard and
vision cones describes how guards now you can see. If you play games hidden in the past, it is very likely that this will seem like familiar territory.Well, with one big difference: Death to Spies is more faithful to the reality that most of their ancestors. The design is full of grim authenticity, and even sticking pretty close to standard stealth game to feel a little types. Missions have much par-for-the-course tasks, such as penetration of a city bombed Wrest secret plans, hidden in a Nazi prison for killing a loyal partner and blowing up a bridge in the power of the enemy, but these general missions spiced with noirish blunders, such as registering at a hotel in Moscow to kill an ally selling secrets to the British. All these parts are office buildings, pretty typical stone forts, camps, railways and similar terminals. However, each site rises above the average for the good attention to detail and a machine that does an excellent job, with light effects and shadow (the core of the optical components of any sneaky).Most levels are very open, leaving you free to chart their own path to the ultimate goal. In theory, anyway; in fact, they are usually only a couple of ways to start when you exit for each objective of the mission, because there are simply too feasible guards experimentation. Despite the fact that you are an expert in the use ordinary stealth, as they move quietly throats cut with a knife, silently killing by strangulation cord or pistol with silencer and disguising himself to fit better with the locals, there are both opposition not they can freely use their talents. Guards normally patrol in pairs, but most brokers have at
least one guard at each end, usually reinforced by another growl (or three) walking back and forth between them. Even when you're all dolled up to the officer's uniform and are able to walk across the right recruits, who can guarantee that rooms in key locations will always have at least one or two senior officers who can say that you are a crook in sight.Everything becomes a little ridiculous at times. Many of the challenges Death to Spies is terribly difficult. At one point in the third mission, which is responsible sneaking down a hall filled with a dozen guards attack and slip invisible in a quiet room to kill two police warning and a guard. This can be done, but you should wear your movement is absolutely perfect to have even a chance of success. Things get even worse later in the game. Seven mission has an objective to kill two senior officers in a room full of friends and many machine gun guards the teeth. Just shoot your way through these difficult shavings is almost impossible too. If you respond to an error with the transition Rambo and try to kill everybody in sight, I shot in the spectacular moments of the number of enemy troops at its disposal to respond to alerts. Unless you are one of the few isolated spots on maps and can get bad in a few seconds with silenced pistol, which has been identified as an intruder only once means das vadanya, comrade, so get ready to load a save.Yet, despite this difficulty cranks incessant frustration factor, never seems the game is cheating. Although a bit cheesy factors seem to have the ability to see through disguises almost instantaneously, almost everything else is rooted in reality. Guards will realize that if you try to hide in the shadows a few feet away. strange noises always investigated. entire squads seem to respond whenever shots were fired. An alarm is immediately raised as a result of a body to be discovered. You can carry only two guns, in general, a rifle and a pistol of some kind. Each object in the game has a weight, so that it can run with the magazines ammunition or tens chloroform bottles. And so on.It is what it feels completely natural, though. Interaction with enemies come off as a little artificial. The few beeps given by guards except for the occasional "Schiesse!" or "Was ist los;" and
these lines are usually only heard when he has seen or it is too late to avoid detection. Most often, everything is so quiet that everyone in general, you can hear ambient noise such as a gramophone playing in the distance and eurodisco completely out of place, which is activated during the battle. Because of this, you rely more on vision cones appear on interconnection services, such as the charter of air and a risk bar below, is full when you are ready to be detected in the real environment. Since most of the game is so tough and uncompromising, these issues stand out. A more organic touch would be useful, even if it came in the form of stealth game with cheese agreements as guards muttering "Perhaps it was only rats."









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