Saturday, 24 September 2016

Ravensword Shadowlands Game Download Latest Version PC

 

Transport of a game on a different platform is difficult - which operates on a platform can be greatly needed adapted to the other. But there are also conceptual difficulties, namely, that what may seem fresh and unique to a single generic platform to the exit point as an inspiration to another. Such is the case of Ravensword: Shadowlands, a mobile game which role PC port recently landed on Steam. It feels like a game that tried to take as many games like Skyrim or Kingdoms of Amalur: Reckoning in tablets or phones, but now that is actually on the same platform, Shadowlands feels odd at best.

The main problem is that Shadowlands feels less like a full RPG and more to the idea of ​​an RPG. Most of the data expected from an RPG include, but all are superficial, like they were there just to be there. The most obvious example is the land, which runs through the heroic imagination moves: the descendant of a heroic king with special powers and a destination, sent on a quest to find a magical sword to stop a demon, playing, etc. etc., etc. There dynamism or characterization say; most of the main adventure is literally a guide that tells you which direction to travel to find the next piece of a magical artifact.
Combat is more creative, although it is more competent. Ravensword: Shadowlands is a unity of action-RPG, reproduced, either first or third person perspective. Combat is as simple as possible: the mouse left to attack, hold the right button to lock and press R to enchant or special attack. This is the approximate measure of the depth, but fortunately, Shadowlands usually get the right pace of battle. It becomes almost a relief to fight, recharge, and fight again ... going through the motions of playing a role playing game as it goes through the motions of being an RPG.

It is a great help that the controls are sensitive, and fast and surprisingly powerful animation. Brandishing a sword, killing a troll, and collapses in the direction rotated by the sword success. Although there is an element of condemning with faint praise here: yes, the moving battle plans look good, but this is mainly because the non-player characters look and move like zombies. Occasionally, you will see a wonderful obviously castles, rocks and lakes aspect, but this is largely because everything is scarce and naked when viewed up close. Of course, all technical in Ravensword: Shadowlands looks better when he realizes that was originally on a phone or tablet. And yes, the combat feels extremely capable and meets a number of independent role, but this is largely due to recent similar games were so bad.
Best Ravensword: Shadowlands could be seen as a set of appropriate economic role, particularly for people who can not play better RPGs, because ... I do not know, allergies? A very very old equipment; But even where lacking. While the battle itself operates at a level from time to time most of the time, it comes very often because the system is very simple way. There are huge difficulties random spikes largely because all the elements that compose the evolution feel added randomly, as only there because they had to be there, rather than actually doing complicated things more fun or interesting or.

For example, the ability to use weapons or magic increases based on usage, a typical mechanical RPG. But skills are so weak at the lower levels that make it virtually useless if not go and fight the enemies easier for a while; the epitome of routine. Similarly, the enemy difficulty seems to veer randomly between the fair and practically impossible, so it is difficult to know if you have to go do some side missions to level up, or get new equipment. If it's the latter, well, he is free to go to grind again for easy enemies drop better items for sale. Even worse, it is difficult to say, because the articles have reported statistics, but not in any context that makes them useful. What really Defense Index? Why is "damage range weapon" the only statistic to a weapon when the time comes to attack varies greatly between weapons? How much energy even a spell cost?
These consistent reports backed by a number of other minor problems, such as evaporation does not close the menu, small enemies are difficult to identify, or men of character creation only for no apparent reason. Coupled with the lack of a role system or interesting plot, which makes Ravensword: Shadowlands difficult to recommend. It may have been a technical achievement of customization and an epic RPG as mobile as possible, but when transferred on the PC, this still leaves only half an RPG.

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