Until a few years ago, the rainforests of Vietnam was virtually unknown territory for games. But suddenly, Vietnam games are fashionable. Pterodon developed by a group based in the Czech Republic, Vietcong is not the first game to be released, nor the last, since at least one other player in Vietnam are underway. It is a curious trend, on the one hand, but on the other, the action of the subject makes sense. The young guns of guerrilla warfare that characterized the conflict, which began in 1965 and ended in 1973, can become the kind of tense, tactical battle on short series fans first-person shooters love. And Vietcong, at its best, do this. Also often does an excellent job of establishing the configuration, which helps to make the most dramatic and cinematic experience. Vietcong has very great qualities both as a single player game and a multiplayer game, so it is unfortunate that some technical problems at the expense of performance and presentation.
NVA has a full single player campaign, single player mode faster mission starts in an enemy region affected by the specification, a multiplayer mode with all the functions of a search engine built servers to find sessions game open online connection. Methods quickly and send multiplayer allow you to play as the US or Vietcong, but in the campaign, which will assume the role of Sergeant First Class Steve Hawkins, who is transferred to a special unit forces based in Nui sector Peck at the start of the game . Here Hawkins will meet with team colleagues, including humans Duy Nhut Le Point Vietnam and loudmouthed submachine C. J. Hornster. Clearly, the Vietnam war films such as Platoon and Full Metal Jacket informed and inspired Vietcong much as they did in the history books, but in any case, the plot is based on the characters that works well for the campaign more attractive. The campaign events are predictable enough in themselves, but that can be taken by surprise, as they arise, and are the kinds of experiences that probably waiting to exit a game of first-person shooter series in the Vietnam War. Among crawling through the foliage with the team, hoping to detect any VC camouflaged before you see, and just lurk through networks of tunnels prepared in the VC, wondering if largely never sees the light of day Vietcong campaign hits the right notes.
This is largely due to the artificial intelligence of the game for both friendly and enemy forces. The AI is not perfect, and has shown at times a strange behavior, but when combined with motion capture realistic movement Vietcong, the AI makes some pretty convincing action most of the time. You will see your team mates gesture towards the other, when the coast is clear, jumping over or squatting under trees fallen in the street, bolting for cover when under fire, and more. As team leader, you are free to bear the burden, and his teammates will follow suit. Alternatively, you can request a man key to open the road.
hostile forces, meanwhile, are always going to fight from behind cover, and do a good job to be difficult to detect. They are persistent and tend to have numerical superiority, and seem braver than brash. They removed if it is injured and will keep their head down when under fire. Realistic tactics work against them. When the rest of the group of immobilized by forces embedded VC, you can often take the initiative and to outflank the enemy, catching them off guard for a satisfying victory. In other cases, which were taken from the same surprise him, either by enemy fire or booby traps. Vietcong uses a combination of checkpoints sporadic autosave and limited savings system to achieve a good balance between allowing you to save your progress as needed, but does not allow him to abuse a saving mode anywhere, which would make insignificant shot sequences. In another testament to the game's AI, when you end up repeating some battles, you will notice that the game differently on consecutive attempts - the behavior of the enemy is not just a scenario.
A good variety of realistic weapons model is available in the game, including the pillars, such as M16 and AK-47, the classic M1 Garand, M60 machine gun and sniper rifle Dragunov. Many of the small arms, machine guns and explosives can also be collected and used, but only a restricted weapon to make each type at a time, so you should choose wisely and often save the weapons of fallen enemies. Each weapon can shoot from the hip as any other action in the first person, or can lead to eye level and stabilize its target for the most accurate shot. What is useful is that this way the objective also causes automatically peeking out of the back cover. You can move a contracted position or upside down, and keep a low profile, not only is a more difficult task done, but also improves accuracy. Rarely fight back from the perfect cover, but still quickly learn to always use your environment to your advantage, because this tree or shrub near can mean the difference between life and death, you can place it between you and bullets the enemy. Making a ball does not necessarily mean instant death, but can not survive more than a few direct hits. Again, the game does a good compromise between nice action and gritty realism: A pack your doctor or health can be used to quickly heal their wounds, although you lose some of your health maximum for sending whenever they are injured. However, the game does a good job of making to be careful, and it is legitimate to question most often disappointing.
As you play through the campaign, you unlock new weapons and scenarios for use in operation fast shipment. You will also be able to play through the campaign missions as the toughest of what takes away the graphic indicators such as health and ammunition independent scenarios screens at different levels of difficulty. The single player mode has a good amount of replay, but of course there is online multiplayer, too. Seven variants of many different players available, including standard deathmatch, Team Deathmatch, and Capture the Flag modes. The others are offensive team, which is the main derivative Counter-Strike with a character class system, pitting Americans against the Vietcong in a number of specific scenarios that tend to reduce the two teams met in a bottle neck and kill each other ; Last Man Standing, which is a deathmatch, where you can not appear again until the end of the round, and that does not die wins; real war, which is a variation flag capture multiple flags; and cooperative, where players can work against enemies that packages are checked
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