I am a history fan and addict flight-sim Vietnam. Air Conflicts: Vietnam must light my fire. Instead, he just crashes and burns.
Air Conflicts: Vietnam is a dogfighting game pick-up-and-play set against the backdrop of the Vietnam War. The best moments spent tissue through the skies, trying to create a missile lock difficult to achieve, shooting down a MiG enemy with cannon or Sidewinder short range. flight controls are flexible and forgiving, fighter jets feel sufficiently energetic, and the direction of the helicopter is easy to master. Most vehicles are durable enough to survive a couple of mistakes Normal difficulty, and the enemy AI is not bad at all.
The thrill of carrying the F4 Phantom through a series of figures with death-defying supersonic speed mitigated largely by fear of hitting an invisible wall arbitrary air. range map oblige combatants to depart after only a few seconds of straight flight, a limitation that can be used against avian influenza. When you have to shoot down an enemy fighter, I learned that it could cover the edge of the playing field, forcing him to turn and to ensure that it will fly directly into weapons waiting.
Air Conflicts: Vietnam is a dogfighting game pick-up-and-play set against the backdrop of the Vietnam War. The best moments spent tissue through the skies, trying to create a missile lock difficult to achieve, shooting down a MiG enemy with cannon or Sidewinder short range. flight controls are flexible and forgiving, fighter jets feel sufficiently energetic, and the direction of the helicopter is easy to master. Most vehicles are durable enough to survive a couple of mistakes Normal difficulty, and the enemy AI is not bad at all.
The thrill of carrying the F4 Phantom through a series of figures with death-defying supersonic speed mitigated largely by fear of hitting an invisible wall arbitrary air. range map oblige combatants to depart after only a few seconds of straight flight, a limitation that can be used against avian influenza. When you have to shoot down an enemy fighter, I learned that it could cover the edge of the playing field, forcing him to turn and to ensure that it will fly directly into weapons waiting.
single player missions allow you to switch between different group of cabins of aircraft on the fly. It is unfortunate that the limited and repetitive mission design better not to use this function. Most tours are a variant of the transition from the reference point to reference point and to perform a simple task bombing or landing. From dogfights, the long boring campaign quickly, and scenarios for a single independent player was no better.
transport helicopter missions are very busy. Most of my landing scenarios moved to an on-rails shooting section on the side of the door-gunner and plays like an arcade light gun terribly executed. A few hours later, I found myself to fear the sight of a Huey Iroquois or Chinook in my deck of the aircraft carrier. Identification and prioritization of dangerous targets based on repetition and memorization more skill and reaction time.
At least the choice of aircraft is impressive and very well paid, when viewed up close. Most iconic fighters, bombers, helicopters and made appearances, and planes are quite clearly defined characteristics and flight speed to feel different from each other. US planes are only available to a player, although several Soviet planes are unlocked for multiplayer, as you make your way through the campaign. Of course, most of the enemies are described as distant squares HUD targeting.
Just do not look down, because the ground is horrible - especially in the console versions. The foliage and hills are manifested in a pop-intrusive, and textures look like something from the original PlayStation era. The whole atmosphere feels abstract and sterile, almost unlike grime Vietnam War (and there is a painful and limited soundtrack behind it). The frame rate stutters at times, but rarely interfere with fighting hiccups. I found a serious technical problem in an arbitrary sending off an almost essential feature HUD, an accident that was what should have been a frustrating half hour five minutes routine flight. The graphics are better defined on the PC, but remained impressive, and the benefits are not completely canceled by a crash bug which disabled my input devices and forced to feed by hand for my team.
Multiplayer is pretty good and if you are lucky enough to find other people to play online, a situation which was organized only with some difficulty. The options are quite limited and ridiculously claustrophobic league away otherwise it was a pretty nice experience pick-up-and-play. Not appreciate the inclusion of a variation in the air to capture the flag, a creative idea, in theory, if somewhat lacking in execution.
Move the controls are nominally compatible PS3, but my experience with them was satisfactory. It is manipulated to move vertically as a flight stick, but the button assignments do not match the functions described in the manual and some work was simply impossible. The entire system is inserted into felt.
There is no hope of having something to say about the war, either. It is obvious that English is not the first language of the authors, and the location is poor. Some phrases are little, feeling as if he had run through a Google translate filter. A particularly annoying monologue tinged with indignation made a hilariously difficult comparison of the merits of a war in the trees and the war against communism.
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