The Sims 4 taken together, as the name suggests, is trying to solve this problem once and for all. He introduced the concept of the club, a member of the group can be joined together in a meeting to do, well, pretty much everything you can imagine: a Glee club full of high school students who play instruments, a group douchebag singles ripping the local nightlife, an impish gaggle of thugs and supervillains farce wells and cause chaos with all get them. I settled into a / Marvel crossover group superhero DC included Hawkeye, Superman, Wolverine and which would work out, eat, dance, and do justice to the aforementioned group of supervillain.
Over time, clubs can gain tangible benefits that build camaraderie among members and provide them with passive buffs, very similar to the way retailers to go to expansion work can spend points to improve sales. As long as your members to perform one of five possible actions (which you can change at any time, so it really is whenever your members do nothing), the bank group's point club will grow steadily. You can also configure all types of prohibited actions, parameters and requirements to ensure that your team is tailored to your requirements and preferences, such as a VIP fan club Top Chef whose members should have basic cooking skills 2 or above, always respond to your kitchen state-of-the-art, and are filthy rich. If you want to join an existing group, you need to impress members of the club enough to earn a place, if you have accumulated enough influence, you can even take over as the leader in a coup member (not drama).
The most powerful benefits provided by the unions is the ability to control moodlets of emotional vibrations, the allowance 3 rigid in any particular change mood you want for the entire group. Apart from this, you can increase the level of experience available for any jurisdiction, making the club in time to the maximum all the game skills (if you have not already). Other advantages give your club more options for exclusivity, such as banners, seals, secret handshakes, uniform jacket, and a door that can lock the opposing teams to enter.
Apart from this, get together will not add too much content in addition to the two new skills, dance and DJ, and the new European inspired Windenburg. (Platform Diving is too cool, I guess.) If the dance is essentially a passive ability that reaches five levels and has nothing, the DJ ability can receive a pumping crowd (DJ Victoriam Bringin »under the Haus!). Over mix your skills, the more items you have and you can better influence the crowd with happiness and other moodlets. At the highest level, you can earn small amounts of advice and create mixtapes for fees like other institutions, if you are still limited to only one instrument by check rights for any reason. Wittenburg is a nice addition as well, with several nightclubs and cafes along a quiet waterfront.
For better and for worse, get together run almost entirely on running the team, a feature that will eventually make you wonder how you lived without it. It allows you to do much, much more with this The Sims 4 already. That said, the extension does not have much support in terms of content or skills useful in other professions; In fact, bringing the dancer and DJ as squats have increased the value of the extension without being out of the box.
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