This is another game in the first person that has a silent and mysterious protagonist, as Gordon Freeman from Half-Life. You play as a marked, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone around the Chernobyl nuclear power station in Ukraine. Yes, the same nuclear plant that exploded in 1986, and the imagination S.T.A.L.K.E.R. and again in 1989, creating a radioactive hotspot filled with mutants, heavily armed rival factions, and all kinds of strange paranormal activity. Your task: Figure out who you are and what is happening in the heart of the region.In his heart, S.T.A.L.K.E.R. is a survival game in first person that blends action with role. This is not a linear game like Half-Life or Call of Duty, where you essentially limited to the right path and taken for a ride tightly controlled and scripted. huge environments S.T.A.L.K.E.R. and an open game is more like a rpg, as you can go wherever you want and do whatever you want if you are willing to live with the consequences. However, you need not worry about the traditional role characteristics such as strength or intelligence, or the accumulation of skills and abilities. Instead, all you have to worry about is your skill with a gun and several sweeping weapons, ammo and med kits from fallen enemies to continue.
Slowly but steadily, S.T.A.L.K.E.R. It presents the strange world of the area, a place where the torn fabric of reality. strange energy anomalies are everywhere, and walking on your own risk. These anomalies produce rare and valuable items that can be collected and traded, or even equipped as they can provide specific capabilities. Perhaps the most useful for improving your stamina, allowing you to run more than normal, which is a very useful feature to have across the vast expanse of the area. And, of course, danger lurks everywhere as enemies that are both human and not quite human and animal health.To fight them, you will have a large arsenal of weapons to finally choose from, mainly in the form of rifles, shotguns and pistols. S.T.A.L.K.E.R. It has one of the best ballistic models ever seen in a game, and therefore feel authentic battles as you try to hit someone with what can be a very inaccurate weapon. The name of the game and uses the effective short cooking cover, especially explosions, particularly the head of the targets. After a battle, you can loot the dead for weapons and ammunition, and one of the nice touches in the game is that you can not run with an armory of 9 or 10 different weapons. Instead, the system of restricted stock that can be focused by weight, and most weapons use a different type of ammunition, which means you need to be wise in choosing what to take with you. there is simply no way that you can carry around three or four different weapons, ammunition, and everything you need to survive in the area. This includes health packs, dressings, radiation medication (vodka is also in a pinch), and even food. You should eat regularly S.T.A.L.K.E.R., if you go too long without food, the signs of famine appear.
artificial intelligence of the game is impressive, both inside and outside of battle. In the battle, the enemy is cunning when given enough space to move. Human enemies hunt intelligently, using the cover and terrain to their advantage. Meanwhile, mutated creatures as dog packs behaves as expected wildlife. They attack when they feel they have the advantage, but leave if given a painful lesson. Is this the kind of behavior that makes the area feel alive, with different factions and all animals are trying to go about their daily tasks. The AI gets a hit, when placed in tight interiors, though, as the lack of options maneuvering revolves little predictable, but you will appreciate probably this fact early in the game, like hiding in indoors and getting away grunts coming from the door is the only way we will survive some of the early battles decade.
There are all sorts of human characters in the game, lone stalkers themselves in different factions can ally with or fight. Then there are mutations, strange animals that inhabit the area deadliest kind mutated humanoid like the little guy who can play with your mind creeps creepy children with you from anywhere. Toss in S.T.A.L.K.E.R. zombie version and poltergeists, and have a network of friends and potential enemies more-than-interesting. There are large scale battles that will find to defeating teammates sides, and then you can watch and friendly AI ride twist wounded on the ground, say something ugly in Russian or Ukrainian, then shoot them in the head.
main story of S.T.A.L.K.E.R. it may take 10 hours to pass if you just continue, but there are many side missions that can take hours and hours devoted to pure exploration. The side quests are optional though, as they usually end up with a cash reward, and money is the only thing that will not be facing a shortage. There is just nothing worth buying from sellers in the area you can not already get for free with a little exploration.
Much of the history of S.T.A.L.K.E.R. It's a little hard to understand, thanks to the fact that it comes mainly through short texts in magazines, enigmatic cutscenes, and difficult to understand the Russian and Ukrainian touches. There are also many purposes, while some have ended in failure, depending on the choices you make in the game, so there is a much replayability here. However, the quest system itself is a bit broken, as some side quests can not be resolved or reset after you have succeeded. also encountered problems when running the game in Windows Vista, quick charges that do not work in the game to become unstable and crash. THQ and GSC Game World are working to provide a solution to some of these problems, but it is a pity that the game comes with them. Whereas S.T.A.L.K.E.R. was already years behind, another month or two actions seems rather thin, specifically to provide support for Windows Vista.
As an innovative and revolutionary single player S.T.A.L.K.E.R. It's multiplayer component is surprisingly old-fashioned and standard. Multiplayer offers traditional ways, such as deathmatch, Team Deathmatch, and artifact hunt (basically capture the flag), and the goal is to run and get as many wins as possible. The action is fast, brutal and short, and while the multiplayer game has the same impressive ballistics modeling solo, still feels very easy to get away time and again by a distant sniper. Multiplayer actually have an economy of sorts, earning cash for your kills, you can use when you respawn to purchase different weapons, ammunition and equipment, but mainly there is nothing particularly new here.
Although already a few years, S.T.A.L.K.E.R. still looks good, and graphics are on par with the Half-Life 2. Which game has no modern day graphical pizzazz grips with intricate details and exciting atmosphere. There is something to be said for the surroundings of the game, which is impregnated with a ton of character and detail. It feels like the postapocalyptic landscape supposedly. The campaign area feels rugged and wild, with cities and abandoned compounds garbage landscape. Each locale has its own special feeling, you feel as if the world was the cookie-cutter building models. The sense of exploration is wonderful, and it is the small details that make the difference. Although you will not need a high-end system for the game, the size and scope of the world are such that really helps the frame rate if you do.
The effects of light, and the particles are particularly well done. For example, the battles can occur in raging storms, lightning momentarily illuminating the battlefield. The lens system in the game also deserves a heap praise. The S.T.A.L.K.E.R. flashlight cut through the darkness with a realism that is enough. It is very important that your friend in the dark, but at the same time, he betrays also because the enemies can see the light of your beam long before you can see the real thing. And the lens does not suffer the trick 30 seconds battery life in most shooters. How refreshing.
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