Hitting a thick coat of paint in modern martial cutesy conflict is not always for the combat experience more fun sports. Tiny Trojan horses crossing the border between serious and silly rather awkwardly. One minute, your gang is comically small pull a gun and shouting "Booyah!" And "get some!" In high-pitched voices; The next you see enemies gasping in pain and slowly bleeding colored red before eventually collapse and die seconds later the ground. Suddenly the war is not so sparkling. Annoyed agony of death, there is much about this top-down shooter moved from iOS sit imagined for the PC. The simplified action Roam-and-shoot produces brief moments of fun that gradually decreases under the millstone of repetition. With the configuration of the plot is little more than "dip and begin to exploit things" thrown into a series of 30 bite-sized missions ranging from cutting grunts and murdering dictators to protect journalists in war and conduct search-e- Destroy demolitions. Most businesses are reduced to blast everything that comes your way on. You control a small group of soldiers that can be enhanced by special unlockable periods of time. Instead of playing with the soldiers individually as you would in a traditional strategy game in real time, you can control the whole group at the same time, directing the fire, moving and firing explosives in mass. While it is useful to focus fire and navigate, making the group an easy target for frequent ambushes came for you. This would be much less burdensome case Tiny Troopers handles death differently unit. The soldiers gradually reduced after successful mission, increasing their
killing prowess, but every time one of them takes a dirt nap is gone forever. Even the easiest difficulty, high-level comrades may die in a fraction of a second when you are taking fire from multiple directions or hit you with explosives. The low camera angle blocks the line of sight as well, making the prediction and recovery of surprise attacks a challenge. Cheap shots from snipers, tanks meetings flingers surprise and dynamite can spell doom for Insta-group, which forces him to slot in a weak green recruits, when members of the group smoked. Therefore, Tiny Troopers throws a wet blanket on the fun anytime your teammates lost, because they give the means sacrificing sorted troops have left, but pushing ahead with only one or two soldiers remains difficult in most large maps. Unintuitive controls the problem further. team walks along a slow pace, and the mouse clicking on the ground to move, while also using the mouse to aim and shoot bullets in all directions is not as smooth as it should. It is difficult to change directions when you're under fire and frantically trying to cut the enemies before they get too close. Tear grenades or rockets also feel uncomfortable because it requires that you hold down the Ctrl key to temporarily change your special weapon and shows, which is not easy when you are already moving and shooting. When you have time to think things Through these individual effects are manageable, but clunkiness really gets way when the battle heats up. The ultra-aerodynamic controls meaningful contact oriented iOS platforms, however, the computer has much more room to work, a room that is completely ignored here. In the most intense moments, Tiny Troopers feel like a shooter twin-stick, and does not have a
control option that fits the style of the game is a real misstep. Tiny Troopers something a little different brands and manages to get right is the power-ups form directly derive the mechanical scoring. Accumulate murder and collect the spoils command earn points that you can spend to temporarily increase their combat capabilities and seek aid. Before each stage, buying cheaper unique advantages that increase the damage, increase the armor and enhance your health is an excellent way to prepare tougher matches ahead. You can also hire experts, such as machine guns, medical and other powerful units, to join him in the struggle for a single race. Even if you spend all your points before you hit the battlefield, accumulating more as you go, which can be used during missions to call in airstrikes, dropping supplies, and other support calls. The use of these resources with care can make the difference between the loss of all equipment, and nabbing an easy victory. Unfortunately, the power-ups can also be used to exploit the weaknesses of the enemy AI enemy. Taking potshots attract hostile infantry would encourage them to run towards. Hide around a corner with a group raised about the advantages and can cut a dozen enemies in a split second. They should be fully charged in their fiery weapons. Sometimes a single pulse width is all you need. Armored vehicles will devour if it is too close, but spend little money to expand your shooting distance can stay just outside your reaction zone while gradually reducing your health with small arms fire. The fact that almost the game encourages you to use these cheap tactics instead develop strategies deeper disappointing. In this case, it is good that the movable radicals Tiny Troopers displayed
from the beginning. Minimalist graphics are not much to look at, and while the pick-up-and-play approach and is ideal for killing time on a disc or in the waiting room, not scale well during extended play sessions the PC. Instead of being used as an opportunity to improve the home, the transition to a non-mobile platform shows how fragile the game compared to other PC offers - only occasionally. There is nothing that makes this version feel special or particularly well suited to the computer, and the fun is fleeting at best.
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