Like most games at low prices that we have seen from the Polish project City Interactive Wings Combat: Battle of Britain is undoubtedly incomplete. In this case, the defect manifested by erratic driver assistance, questionable design decisions and the ridiculously small game manual. However, otherwise, it is a very fun game and definitely the best fight of the air of the city Interactive today. Make no mistake: this is a look arcade dogfights and therefore probably will not impress anyone trained in hardcore
simulations simply landing airplane equipped with the appropriate weapons includes thinking and practice. But - and this is the important part - it's just great fun. Looks great, feels realistic enough to know that you are on a plane from the Second World War, and thus offers action and keeps you so busy that you barely have time to digest all the insults that come your way from Nazi enemies They talk trash. The game adheres to the concept of the former city dogfight interactive titles that each one of the missions of canned plunks almost immediately in the middle of a battle or another. Therefore, no need to
worry about long flights, sleepiness, dark spots, limitations in fuel, or complex goals and missions. Neither is what causes it to deal with authentic flight dynamics. In fact, the Battle of Britain aircraft will move and rotate and go zambullirán invested almost immediately and with nary a chance of failure of equipment and very little account of the constraints of physics. And for many of us, this is a good thing. But to their credit, the Battle of Britain goes much further than before City Interactive games ahead of realism. For example, it allows you to communicate and send their wingmen. Of course, your command list is limited to only four - "Attack", "Help me", "Follow me" and "Patrol". It also can not issue orders to be graduated to the rank of Flight Lieutenant. However, sending their friends all really adds something to the experience, especially later in the game when the sky is full of enemies. He also asked to exercise manual control over the operations, such as raising and lowering flaps and landing gear. The first really
helps during air combat hard slower enemies, and the latter - which automatically operate above games IQ - simply add reliability. And hey, for the first time an IQ of flight combat game requires "drive your goal." Therefore, if you're shooting against an enemy that does not directly follow, you should consider your speed and where it will be when it reaches artillery. in other words, you can not shoot him alone, you should have realistic fire in front of it. Nice. the lack POV controls mean it's going to crash into other planes occasionally. However, the Battle of Britain is not particularly difficult. only when increase the level of difficulty in "difficult" and the control system to "advanced" instead of "arcade" duty is enough to make you sweat. and even then, almost all the difficulties arising from the fact that there are so doomed enemy aircraft. of course, the developer add things that gives you a choice of several aircraft leaflets (usually the Spitfire and hawker Hurricane) and many different scenarios concerning the target soil, ships at sea, defense, attack and all kinds Surprises of missions, but never too far from a wasp nest
of angry Germans pilots. Not that this is a bad thing for those who prefer to shoot now and ask questions later. In fact, the Battle of Britain makes shooting and killing the aircraft really, really fun. For starters, model airplanes are better than anything we've seen from this developer. They also detailed - right down to the individual and unique rivet decalificacion - and look very nice when the sun is beating well. But it is the way damaged that really sells.
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