Ninjas his impresionantes, simple and sencillos. If mime sigilosamente por la noche, pican cosas con píldoras impresionantes katana and shuriken lanzan mortales. Are basically the best job in the world. De hecho, es ser tan impresionante a Ninja that only renombre publishers thus have received the message, is that EA trae Ninja Reflex has a Nintendo Wii and DS. What is Ninja Reflex, usted pregunta? Paciencia, saltamontes
jóvenes. The truth is revealed. Sentado con una compañía similar to juegos como o Rayman Raving Rabbids Carnival Games, Ninja Reflex is a minigame casual-friendly game that put players in the paper a new student ninja. A través de los seis Desafíos del juego los aspirants ninjittles (ninjas pequeños, para que que no saben) may suffer in filas of cinturón with time resting in the coveted cinturón negro. As the teachings of Karate young child, needed to learn that the first step to the first step towards the truth strength, as well the ability to
do activities to the wing in place of this, as the Mostras with pallets, and peces with your hands desnudas. Ese is the true way for a ninja. One ninja is only with his awesomeness y sus manos desnudas. Hay six Desafíos in todos, cada uno de los cuales tiene una lista de tareas dentro de los que a medida crece as su campaña of a solo player is desarrolla. The six events include the launch of shuriken, the mosque and the palace (the name Hashi), fishing (Koi), the katana, catching fireflies (Hotaru) and nunchaku training. Each game level is decided by its performance in these six events, which plays through the subsets within each one, you earn the right to demonstrate cinturon which includes a list of the Azar challenges within De él. Each test cinturon passing to the next level, where each sub-event refers to detachment and is more difficult. Tuvimos
the opportunity to work with Ninja Reflex hace unas semanas, y nuestras impresiones General siguen siendo las mismas ahora. The game is fun, well made, and a distraction more robust multiplayer experience Wii. Al final, sin embargo, is too short. The events are not a full experience and sub-events ending almost idénticos between sí. Tomemos, for example, the challenge Hashi, as if captured moscas con chopsticks. The goal here is to capture mosches with a pinching movement in the Wii using IR to control the palps, and A + B to
agarrar and simply tocando agarrando and the Nintendo DS. Esa idea is a decent concept, but also a product of the entire product. For maximum sub-events like agarrar a group of moscas fastest possible, snatch una "super mosca" that moult incredible velocidades, clasificar the tiny beasts of colors and poserlos in different Tazones o pellizcar moscas Con comportamiento extraño As if desplazan perfectamente a través de la pantalla como UFOs. Once more, it's fun to play, but the player has an average delay of ten minutes to complete all these tasks in a die, and I want more. Ese is the case of every event here. The concept is great,
the execution works fine (though the Katana battle Espada could be much better) The complete set - consisting of 11 rangos of correa - can be batido in nearly two hours for a gamer competent, and cogimos title, Estallar adentro trouble, there enganchamos cinco primeros y los cinturones in cuestión hora media. Es demasiado corto, especially for the price of $ 40 Wii, $ 30 for the portable version.
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