We point out the obvious, for the first time. Yes, ArmA: war is a very strange name. Short of "Armed Assault" (which is infinitely better title), it is much easier to think of ARMA as a spiritual sequel to the acclaimed Operation 2001 Operation Flashpoint: Cold War Crisis, an innovative set of military issue that is so is simulated as a shooter. This is because ArmA is Bohemia Interactive product, the European developer responsible for Operation Flashpoint. Save to a different name and a different setting, the gameplay in ARMA undoubtedly that of ignition. And that pretty much sums up what is good and bad about it.Things that put ArmA apart from the rest of the series in the first military person is full of the same things that put Flashpoint, except this package. There is a sense of verisimilitude in ArmA not obtained in most shooters, and this is the way that Bohemia Interactive approaches the game. Instead its position in a relatively small environment or to hold your hand and takes you on a roller coaster largely scenario a ride like most shooters do, your ArmA plops down in the middle of a huge island located 400 km square in size. While specific missions do not require you to cross the entire width of the island, who continue to work in huge soil patches, and that feeling really gives you that you are in a real space, as opposed to at a game.ARMA is the island of the Atlantic Sahrani. Think of it as a metaphor for South Korea and North Korea, but on a much smaller
scale. The Kingdom of Sahrani South is an ally of the West, and the United States have developed where a small contingent of US Army. The NDRs are a totalitarian regime armed with Warsaw Pact equipment and has the bad habit of invading southern neighbor. Of course, the North invaded the South again, and will play the part of the Americans, trying to slow and then reverse the invasion. This means that they will participate in large-scale battles on foot and in a variety of vehicles and volunteer for numerous secondary missions that require stealth or speed.The campaign, told through some surprisingly well-done voice-overs narrating scenes of the budget, he has some nice twists to it. There are basically two types of missions in ArmA: primary and auxiliary. The former needed to move the story forward, while the second is entirely optional and can make your life a little easier. For example, if the main purpose is defensive there to stop a major offensive, you can even the odds a bit by running an auxiliary mission beforehand. This may involve hiding behind enemy lines to assassinate a key officer or enemy ambush by enemy convoys on the way to the battle. This provides a wide variety of games, because you can experience the full range of military operations today, although the downside is that these auxiliary loads can be so brutally hard that often worth skipping, but more on that a little more later.There are moments that happen in ArmA that are possible only because of the scale of the game. You may be lurking on a hill overlooking a wide valley, and watch the enemy soldiers and tanks maneuver several kilometers away. sets commitment is much like in real life as you try to nail a goal that is a couple of hundred meters away. Or you can literally get lost in a big city, with the rustling of guns and tank cannons explosion around. Any noise can send you running for cover. Certainly, many games have this
kind of immersive sound effects as well, but mostly just general background noise. In ArmA, if you hear rifles at a distance, you know that there really is a battle nearby, and you can investigate or run away from it if you want. It is amazing how immersive this game. A perfect example of this is the beginning, when you're on patrol Humvee and rolling through the countryside and the Sahrani southern cities, only to ambush. The transition from peace to war is alarming, and the experience feels like to see footages of news or documentaries.ARMA is not only a sophisticated first-person shooter, either because they can command vehicles and infantry battalions. Make a shootout and command your team at the same time is difficult, however, since there is a destruction of the orders you have to master. Even the act of firing your rifle is not as intuitive as in most games, because there are many controls scattered around the keyboard. When not run away, you can be driving around in style, as you can jump almost any vehicle in the game as a driver or passenger. This includes civil automobiles, Humvees, armored personnel carriers, tanks, helicopters and even planes. Freedom of rupture of the streets in an armored column or extends over a Black Hawk is impressive, but the price of this is a complex control system too and some very weak physical models.All that can be
said for Operation Flashpoint, too. And this is the problem, because there is little progress on the screen, not only in this game, but also technically. Jerky movements, boring artificial intelligence, the way soldiers talk to each other (as if it were automated voice machines and not human beings) and too complicated Operation Flashpoint controls are here. Although annoying in 2001, these imperfections flagrant in 2007 as technology, expectations and competition has grown significantly since then. See elite troops to run around in a circle or confusion when trying to pass another vehicle on the road can destroy the illusion that the game working hard on site.It also does not help that ArmA can be brutally frustrating even easier difficulty setting. A successful mission tough win in this game, because it probably requires much effort and many crunches teeth. Fortunately, the easiest difficulty setting allows you to save the game as you want, which is a great improvement on the Operation Flashpoint per level. But still, at times, you have come to exceed their goals ridiculously hard work, coupled with the fact that the fight is so relentless that a ball can, and will often ruin your day. It's so frustrating is much easier to simply omit the optional missions, since many of them go out alone difficult odds. What this game desperately needs is a difficulty setting much easier it is much more tolerant to new players and those who learn the game while those who want the realistic challenge may stick
to the one-shot, a game to kill.At least the multiplayer ARMA component is extensive and impressive. You can participate in a wide range of online games, ranging from cooperative battles against the computer opponents to work fighting. However, there is a long delay on things. Currently, American and European players playing different versions of the game, which means that finding a match may be difficult due to incompatibility issues. This should change in the coming weeks and months because future versions of the game should enable players everywhere are synchronized. However, it is a cooperative game and rely on smart teammates instead easily confuse the AI makes a big difference, as players can really cooperate and coordinate with each other to feel like a well-oiled military machine. There is even a rating system that allows veterans to use the most advanced vehicles and a mission editor that allows you to create your own custom missions. With that said, ArmA has much more competition in the realm multiplayer that Operation Flashpoint and ArmA highly realistic gameplay may be crystalline for those weaned on the run and shoot action Battlefield 2.The graphics engine does not feel so different from Operation Flashpoint. The main improvements come in the form of higher resolutions and sharper texture, but the underlying foundation remains exactly the same. The result is a game that is not as impressive and as advanced as its competitors,
but, again, these games are not trying to create as big or as impressive as those of ArmA worlds. It helps to increase the maximum graphics settings, but with all maximum frame rate is still suffering in many high-end system.ARMA a game that offers a variety of reactions, because there are flashes of brilliance here, along with a great disappointment. This is a game that attracts lovers very realistic simulations or difficult challenges - or those with a lot of patience. But if you are looking emotions of adrenaline, you should look elsewhere. Bohemia Interactive will be commended for developing a shooter that is unlike almost everything out there, but at the same time, the company must be the game has evolved to keep pace with the times.
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