There are 10 missions in a very short campaign on road Berlin. In each mission, you are offered a main weapon like a machine gun or sniper rifle, a pistol and an explosive weapon like Granada. Will explore various places in the European theater, as a German air base, a submarine pen and warehouses as hardened kill dozens Wehrmacht on his way from point A to point B. Sounds like any other shooter World War II, right? Well, on the surface it does, but somehow the game designers could not even manage to get a game theme cloned dozens of times to work well. First, there is no health packs whatsoever that can be collected - the only thing you can loot is extra ammunition for their weapons. This makes the game more difficult than it should be, as it should be able to get from the beginning of the mission until the end without dying. The missions are not particularly large, and can absorb a decent amount of shots. However, each mistake you
mean that you have to start again at the last checkpoint, which promotes a trial and error approach to missions trying to memorize the location of all enemies. And speaking of the control points outside the system in the game is wrong, too. Each level is separated by a pair of control points that can start from if you die. But if you happen to reach an end point of control with just a hint of left health, you may find it impossible to complete the level at that point. The game saves only the last checkpoint, and no manual saving, which would mean that it could be forced to restart the entire level if you accidentally shoot the last checkpoint with very poor health. It also increases the frustration is the inability to obtain or change the weapon. Let's start with a few levels of a sniper rifle, which is so badly implemented that will lead you outside the enlarged view whenever the fire, and takes a long time to load the next bullet. When you get into situations of excessive approach to these levels, there is no way to select a different weapon, and so you are stuck with trying to shoot close with the sniper rifle or simply using a gun. If the game center were good, some of the inherent weaknesses of the design may be forgivable, but this is not the case. The traffic engineers and shot on the way to Berlin is completely terrible. The movement of your character just does not feel right, or the movement of enemies, which sometimes seem to be sliding across the floor as targets carnival shooting
gallery on rails. the level design is boring and uninspired, and if you are outdoors or indoors, they all have a dull, gray and brown appearance. Moreover, the weapons do not handle very well. For example, automatic spraying too violent, and the iron sights to aim the weapons your gun not the accuracy improved much, if at all. The worst is that it is often difficult to see anything. Enemies begin to shoot the boundaries of their visual range, so that only patches in the distance. The threat reticle broke the Xbox version of the game seems to work correctly in this version, but this is small consolation for a game that could be considered primitive five or six years ago. Road to Berlin looks and sounds almost as horrible as played. Environments and characters
are ridiculous square appearance and the level design is square and uninspired. You will see vehicles such as trucks, tanks and half tracks, but have not yet articulated wheels and tracks. Details like these are rather crudely drawn textures. Sound also does little to inspire. All guns sound the same, as sharp crackers instead of real guns. There is a narrative voice before each mission by an agent of boring voice that rang in the effort, and there is no real music to speak. Road to Berlin includes online multiplayer action for 16 players, modes ranging from Deathmatch and Last Man Standing, capture the flag, king of the hill, and VIP. The server browser, if you can call it, simply find a server to play, without giving a full menu of servers to choose from. It's like the developers slowness tried to imitate the style of Xbox Live quickmatching, compared with a computer style where you can browse a list of available servers. There is not much difference, but, like any
online game that is likely to be full of robots, with perhaps one or two other human players. The network code is so horrible that teleporting back and forth, with collision detection is disappointing poor, even modest latency. There multiplayer online action against robots controlled by computer, but like the single-player aspect, the multiplayer action on the road to Berlin is terribly boring. Robots are not very strategic, making straight lines to capture the flag of the enemy flag or just run randomly in deathmatch mode, and may not play against robot king modes hill or VIP.
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