With the film trilogy The Lord of the Rings more than two years in the past now, it seems a little strange that EA continues Lord of the Rings game franchise. After all, The Lord of the Rings, The Battle for Middle Earth 2004 already covered all the land of movies. EA solution, however, was to integrate the franchise license to Tolkien film in general, so now the games can be characterized by the content of the two films and several books of Middle Earth in JRR Tolkien wrote. Armed with this single permit, EA has gone and created the Lord of the Rings, The Battle for Middle Earth II, a strategy game in real time that has all of Middle Earth, and not just the things we saw in the movies.Battle for Middle Earth II is focused mainly in the north of Middle-earth, where elves, dwarves and elves fought, while pesky hobbits migrated to term remuneration. This means that there are new races and factions who have no opportunity to see the original, complete set with their own heroes and specialized units. The elves are supreme archers, dwarves are miners who build giant war machines, and elves based on spiders and absolute numbers to overwhelm you. Battles take place
in familiar places like the Shire, and in unknown places unless they have read the books, such as Dol Guldur. And if you liked the features and settings of the original game, do not worry as they all appear to function ring general war game one way or another.The two single player campaigns in Battle for Middle Earth II, one for good and one for evil, is easily the weakest part of the game, which consists of the same strategy mold shipments in real time, has probably played countless times already. There is little here that refers to originality, a situation exacerbated by the decision to eliminate some of the most unique ideas of the original, such as nodes toy construction. In the first battle for Middle Earth, you could construct buildings in a few predetermined points on the map, eliminating the problem of foundation dispersion seen in most strategy games in real time. I was also forced to expand to occupy the building remote nodes, which meant that his forces were usually the limit of trying to defend their remote outposts. While Battle for Middle Earth II not try to force him to spread the way farms and mines working (can not concentrate resource centers, because it limits their cumulative effectiveness), which do not usually have to worry because everything is you really need to do is to build a huge base of core and defend. So basically, a large part of the strategy to these missions include "turtling" in a protective shell, to be able to explore all of the units updates, and then sent a
huge force to sweep the enemy from the map.While the single player mode is quite general, at least he saved from the rich mythology of Tolkien. And again, I command armies in the form of companies and hero units. Soldiers, archers and cavalry coming to construction companies about 20-30 units in size, and form the bulk of the army. their hero units include remarkable characters in books and films such as Aragorn and the Witch King, and is much stronger than regular units with special abilities that can be put into play. They are also much more expensive to buy. Meanwhile, once again, you can use the special forces of the army purchased by the accumulation of certain points. Those powers may be varied to summon a fiery Balrog immediately turn a part of the battle in a lush forest, which gives bonuses to good points in it. Moreover, it is worth noting that artificial intelligence is better than it was in the original game, as is usually good enough to hit, where they are vulnerable, which means that the computer can send units around sides.The good news is that things get really interesting once you play with the new ring war mode. Essentially, War of the Ring connects all the real-time battles on an overall campaign strategy, but one that is deeper than the surface of playback in the original Battle for Middle-Earth. There are a number of different scenarios of the War of the Ring to choose from, but the main goal will try to lead his team to victory by conquering all Middle Earth, from province to province. You can recreate the entire epic-scale war with the elves, dwarves, and men struggling Elves, Mordor and Isengard - for the control of a party, while the computer controls the other. Or, you can set up
perhaps the dwarves and elves battle each other, or any combination.The gameplay in the ring war looks and feels like a board game, such as the risk. This is not a game very complex or detailed strategy, and EA reserves the overall management rather than light. Its main task is the management of land and armies move around the map. And since there are only two nodes construction land (and only four construction options), you need to make some basic decisions about the role of each region. You may want back your land to house all farms, which enables you to recruit larger armies, and their soils contain frontline barracks for pumping units and forces to provide a defense. Each area gives some benefits to take into account as well, so it can be put into their decision making. Also, if you conquer entire regions, you will have even more bonuses. When two opposing armies meet, you can choose either the computer has automatically generates the results of the battle or the battle to be played in real time. If you do not play the battle yourself, you can download the province and a map that play out as you would with a regular skirmishes game, despite all the units or strategic buildings located in the province at the beginning of the battle They appear on the battlefield. Needless to say that, to win, simply end the violence across.War of the Ring suffers from some problems, however. On the one hand, the world is not as durable as it should. You can develop a large base to the
ground during a battle, but if the enemy reinvades this territory, most of their structures disappear and you have to start from scratch again. And while it is understood that this is so (a competition between a full and a non-existent is not really a contest) in real time economy developed, which is a bit disappointing, not to
mention absurd to have to rebuild again. The same applies to the troops on the battlefield. Only units that are created on the strategic map is persistent, which means that it is possible to build huge armies during a battle after the battle is over disappearing. While these strategic units gain experience, which still does not make much sense to see fully developed armies disappear suddenly in the midst of war. Is this the kind of problems that prevent the war of ring operation is the last Lord of the Rings strategy experience that many of us have waited, but still make a good light strategy game.EA has made some changes in the battlefield of the game, although a lot has changed. The war at sea is an addition rather, thanks to the bright reflections of boats in the water very well represented. However, vessels are only a handful of times in the campaign, and not within the majority of the time during the operation of the ring war, since most of the land is landlocked. Meanwhile, the new emphasis on being able to build defenses such as walls seem a bit out of place, given that the walls can be incredibly easy to demolish and defense towers is a joke, so suspect value. Other new features in the
Battle for Middle Earth II is not still fully developed. For example, the new role of the accumulation of a hero is quite light. Basically, you can create your own hero or heroine, and he or she appears as a hero unit in the game. However, the actual Build-a-hero mode is quite limited because it can not change the look of your character, besides the choice between several types of armor, weapons and colors - you're stuck with the physical characteristics that gives EA. Normally, this would not be a big deal, but since almost all of EA games is a function of the accumulation of a much more powerful character, battle for the operation accumulation hero of Middle Earth II comes off as disappointing.Suite multiplayer game is also one of its advantages, despite being prepared for some brutal and wild online games. You can play the game on a
regular skirmishes in games one-on-one or in groups. The new model of resources is the main axis in skirmish multiplayer, as there to spread and many resources collection centers as possible on the map. This means that the winner is usually the side that can quickly remove a handful of structures of the opposing party resources, which is a very easy task. After that, it becomes a huge fight wear, because on the one side has an advantage of resources to bear. Heroes and other powerful capabilities also come into play a little more for several players, because human players are much smarter about their use of avian influenza. as Gandalf hero
units are worth their weight in gold, because it can quickly remove strips of an enemy army. Meanwhile, the ring function War is also playable in multiplayer mode, although, as expected, these games take a long time to play through (talking days, not hours). Fortunately, you can save the progress of the game and pick it up later. EA has done a good job in construction toys easy to find online - Server Browser is very well organized, and the game constantly monitors the performance, so you can easily measure their chances against a potential opponent by examining the experience level .Visually, Battle for Middle Earth II packs some graphical improvements over the original. For example, there seems to be little more shading effects in the workplace, so that the surfaces such as ice to have a nice glow. There is also some improvement in job shadowing and lighting. But overall, the graphics have not evolved much from the first game. This is not a bad thing, however, since the original game even captured the look and feel of Middle-earth quite well. Although the battles are not nearly as great as those seen in movies (or its own scenes of the game, for that matter), you get an idea of the clash of arms as companies of human soldiers clash with goblins and orcs hordes.
And, once again, the major points in this game are some of the best looking - you can send dragons and impressive fellbeasts given to fight or watch the noble eagles swoop down from the sky and tear an enemy by building the claws. It is interesting to note that the game scenes taken directly from the Lord of the Rings have gone then, probably because the developers had to recycle again the same scenes as there was no new images of the film from the first game.The sound effects also remain strong, and the music of Howard Shore memorable films reflected through the game. Meanwhile, some of the voice work from the original, then moved, and undisciplined Lord of the Rings fans may feel a chill in the spine whenever I hear Gandalf Ian McKellen and Christopher Lee Saruman declare victory after a battle. And EA managed to find worthy substitutes for other documents of great renown.
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