Most video games have at least one characteristic that make them worth playing or recommend, or something to try to do some other games do. Another game that is moderate in everything else playable even memorable, as long as you have some sort of reason. What happens when a game has no special properties, there are features worth recommending? Legends aethereus an indie RPG Three Doors, it happens. There is nothing in it that is special, that makes it worth recommending. Is functional - that does all the things a game as it should do - but defines as "non-essential".This is a major problem for an RPG like legends aethereus what is for most species. For action style games, "why I exist" is so much a technical question as conceptual: if the central mechanical work, and the difficulty is right, then the game will be enough to be fun challenge. Some RPGs work in this model, such as Diablo series with forced-click-click-click kill-kill-kill him.This does not happen at all in aethereus, where the main feature of the game is similar to the theory of games like Kingdoms of Amalur "clumsy". Decision or Demon souls, which control a single character in a third person perspective. The mouse and keyboard are the only control option, not inexplicable. melee weapons is simply click attack while the missile weapons and spells directed holding then release the button. Sounds pretty conventional, but Aetherus has big problems that make it much more frustrating than anything else.Time is the first problem. Too many aethereus shares take a long time feeling bad and poorly thought out. For example, after firing a projectile weapon like a crossbow or rifle, his character will always be a second to reload the weapon, no matter the event. This is not the only animation to be a problem - too far from the action in the game is based on letting the movement to take its course instead of being a good and interesting game.
Aiming and swinging a weapon occupies a specific place on the screen that must be measured for a hit, and a precise amount of time to see the amount of blow gun. But the enemies are moving too quickly for it to be somewhat predictable. slow oscillations, inderogable animations and fast enemies combine to make combat a crapshoot annoying.Many classic RPGs through history were boring fight, so that in itself is not conclusive. A game like Skyrim, for example, acquires central importance of the exploration process: pick a direction and a wanderer; or simply be in the world. However, space may be the weakest point aethereus »- is simply a set of linear runners, when forested canyons, sometimes caverns. All rooms are very large, and the movement is too fast to be any regular examination beyond occasionally hiding behind a tree. In fact, the only thing that the enemies of the flock is that obviously there is a limit to no more than three can attack simultaneously, which can lead to hilarious enemies who are waiting for their turn to attack.The construction of the statue tuskboar my favorite.Much less fun: no more interesting aethereus planning decision 'savings controlled by the player. When you start a level, which usually lasts between 15 and 45 minutes, you're stuck with it until complete or dies. Nor may stop (perhaps associated with the efforts aethereus »is multiplayer, but good luck finding a game), and is not safe spaces clearly described. Disadvantage is a mild term for him.The combination of wide spaces, linear levels, non-stop, fast-moving, embarrassing battle, and OH yes, enemies ridiculous twists mean that the best option for the vast majority of aethereus Legends has run for, well, everything. Of course,
this is really a little encouraged by enemy AI that has different types of monsters fighting each other, so you can get a mob of a type of fighting each other and continue on their way. Some missions at the end of the game, even encourage rival factions clash as you go about your business, which is the best aethereus forever. But whatever the good will of these missions could win quickly lost when asked to escort a wagon, the combination of weak battle problems with the frustrations of kangaroos.Even all that could be saved if the context or environment was Dragon Age and Fallout: New Vegas memorable levels, but Legends aethereus hardly bothers. No player characters are essentially gives us access without personality, so that every kind of drama impossible. The main story missions themselves have a moderate interest box to explore an exotic
land, build a base, maintaining the secure base, and move, but lacks aethereus nothing beyond these bare bones. The scenario is fiction general, with the closest thing to the personality are creatures like Orcs called "khagal" instead of orcs.Legends aethereus presents a particularity in the role of their systems, but not enough to excel in a meaningful way. qualities of character, for example, there are three binary pairs - power with agility, for example. Getting enough power, and can not add flexibility. While conceptually interesting after winning dozens of levels yet was never really enough points on this issue. Similarly, there are thirty or forty different skills to choose to level up, but due to the disappointments of stimulating battle, most are useless or overlap.It is closer to success with the system of construction and materials. Each piece of equipment in the game can be done manually, by using different materials and configuration in various ways - as the head of the club could be a spiked ball, or a decorative horse. Fortunately, the vessel does not require practice or their own abilities, only hardware. On the other hand, their utility is reduced by the fact that aethereus not
give a good sense of evolution - I've used the same hammer 20 levels, why can not find or buy something better, and Handicraft require a huge expense materials for increased performance miniature. In a new twist, material vessels can be used for making statues of monsters or your character around the main town. A much less interesting caveat is that each skill requires the use of certain materials, I found very annoying way, when suddenly I was out of "light" pebbles are required to use main qualification lowering my gun.
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