Can you remember fondly games for 10 or even 20 years, but the fact is that the highest standards of today, most of these classic games are not much fun. This does not mean that they had no real impact in time, because the best classic games look to new heights with what now seems limited technology, and the game of the classic series was developed based on the idea that the new games will have to offer more than the last year's game with better graphics. Games then were always innovative, and sometimes superfluous, but in the case of flight simulators, which are developed in order to get as close as possible to reality. Developers spend a lot of effort to make aircraft is considered as more than just a bunch of squares and triangles in motion, and physical machines created pushed the limits of computers, without really realistic behavior of approaching an aircraft in flight. Ten years ago, the idea of a flight simulator with photo-realistic graphics was a fantasy, but now seems possible for developers to create a flight simulator that includes everything that both realistic and fantastic time image. Is Microsoft Combat Flight Simulator 3: Battle for Europe this game? While the first combat flight simulator was a spin-off of the Flight Simulator franchise and made many commitments, the first game has done a good job of putting a good graphics engine with accurate flight physics in a consistent manner. Most importantly, players had the opportunity to visit the Pacific theater of World War II, was conspicuously absent from flight simulators for years. So, at that time, it was easy to forgive some shortcomings, such as the fact that even though the game simulates the conflict in the Pacific theater, there were DIVE volatile or torpedo-bombers. On the surface, Combat Flight Simulator 3 seems to have addressed the major outstanding issues of its predecessor: the lack of both a dynamic campaign and a decent multiplayer component. Combat Flight Simulator 3 has an interesting campaign that can affect the development of the ground war (either directly or through missions successfully, and indirectly through the soil routing attacks by points earned in battle expenditure). In addition, the game features a cooperative multiplayer (though only for individual missions), which can blow up two bombers and fighters. On paper, the
game has almost everything you want. But once you really get into the air, which is something different experience. The game comes with 18 different aircraft, which are volatile. For the British, this includes the Spitfire, Hurricane, Storm, mosquitoes, (designed by the United States) B-25 Mitchell, and the vampire jet. Americans get X P-47, P-51 Mustang, the B-26 Marauder, the P-38 Lightning, the P-80 Shooting Star jet and experimental Curtiss P-55 Ascender. German pilots can fly the Me-109, the FW-190, the Ju-88 fighter Me-262 and the strange clarity Ir-229 and C-335. Many aircraft have variants, bringing the total amount to more than 30. However, if you can not see some of your other favorite designs in the above list, it is not in the game. This means that in this simulation of air combat over Europe 1943-1945, never see a Flying Fortress or Liberator. It is so strange that it is not able to fly Dauntlesses in Combat Flight Simulator 2. Obviously, these failures are a side effect of attention of developers in your machine completely new ground, which is supposed to make flying low as visually appealing flying at high altitudes. Especially successful, although it generally is quite uneven. Trees and buildings look good, but some of the ground textures are slightly outside, and sometimes the effect is spoiled. In any event, it focuses on the appearance of the plant is certainly an unusual way to approach a flight simulation. But these detailed graphics soil values: steep hardware requirements. Even with a high-end processor, you will not be able to get the most out of the game visually unless it also has a high-end graphics card, which is usually not the case with Sims flight. In a 2,4 GHz Pentium 4 machine, we were able to run the game without closing graphics - even 1280x1024 - until you replace the GeForce 3 with a GeForce 4. We also had some stuttering at all resolutions. The aircraft models are generally nice and virtual kiosks are as good as they were in Combat Flight Simulator 2, complete with the movement of the control surfaces. The flight models are quite good, and show the differences between the aircraft very well. Options highest realism, the game does a great job of modeling all kinds of factors, such as engine torque, which can make takeoffs challenge for drivers. modeling game damage is also good as Combat Flight Simulator 3 has good special effects to show the wind damage and flying models. Both the graphics and realistic physics are scalable, which should make the game accessible to players with a wide variety of skill levels and hardware. In short, everything related to the same real aircraft, by their appearance (inside and out) of their behavior is excellent. The aircraft are clearly the best part of the SIM card, although impressive game volumetric clouds are also excellent, and really offer a tactical advantage as they can often be hidden in the same clouds. have multiplayer options have improved since the last combat flight simulator, and it is now possible to play cooperatively individual missions, but not the campaign. There are a series of one-shot historical missions included, and there are many different shipping options, as well. Competitive multiplayer is also supported, of course. It is easy to understand the choice of the aircraft can fly for this game, especially taking into account the structure of the campaign. As you progress through the campaign, access to new aircraft is obtained, and until the end of the season, will fly new aircraft. You can also customize your aircraft with different paint systems. There is still an element of the role involves using points you earn for your flight to strengthen skills such as vision, G-Force tolerance, and health. They go through the war, and therefore improve the aircraft, giving continuity to the campaign. The jets in the end is a kind of reward. The dynamic campaign is a big part of the game, and offers many options for the shipments. The game creates a list of possible missions in different parts of the map, and if successful,
is likely to move to the forefront in this area. If you win enough prestige points, you can start a ground offensive in a particular area, which results in moving forward on a larger scale. But it costs a lot of prestige, so removing a ground offensive requires an element of strategy. It's a great idea and further enriched by the fact that the game creates airports, bulletproof, and other stuff wherever you fly. If you deviate from your goal, you find yourself in serious trouble. The first line of the campaign does not always follow the success of their mission, however, can be frustrating, because you can find winning battles but losing the war. If the center of the game was better, it will matter less. There are a number of specific features to the game engine, too. One of the strangest is the way in which AI pilots become attackers dive bombers level. It is rare to see a B-25 Mitchell suddenly dive to get a bridge. Bombers also have the problem that not all indicators in their artillery positions align with the positions of arms. " This makes aiming very difficult sometimes, and certainly more frustrating. While generally the aircraft sounds are well done, the airwaves are strangely silent, unless your wingmen recognize their orders. Otherwise, it's like fighting a war a man. Finally, there is no record of flight in the game, although mentioned in the documentation. Apparently he had been cut from the game at a very advanced stage. The game also has no manufacturer's mission. Once you have had the opportunity to sit down and play the game, you get the impression that developers were still trying to solve the problems of 1996, while the rest of the world has shifted to other issues. As mentioned above, the flight game models are good, and the graphics are excellent. End of story, right? Six years ago, for sure. However, more recently, the European Air War of 1998 was neither the simulator best aspect of his time, neither one model more expensive flight, but the FFS market that year, was the only simulation of WWII , which made a lasting impression. This was not an accident. There were few Sims mark in recent years that really push the boundaries of what is expected from this type of game, although in very different ways - games that not only standard cabins, takeoffs, landings and air combat, but also truly integrated all these elements in missions and campaigns that really makes you feel like you're part of the action. Combat Flight Simulator 3, in contrast,
makes you feel like using a computer program very nice looking, technically accurate. It definitely has its appeal, but after what has been done in recent years in games like Rowan Battle of Britain and the IL-2 Sturmovik, it is frustrating to see how technical excellence to serve such a narrow view. If you are new to flight sims and want to fly mustangs, lightning, Focke-Wulf and other aircraft in a variety of exciting missions in World War II the best flight simulator available Western Front, find a copy of the European Air War College. It's cheap, and it functions well in systems today. On the other hand, if you're a fan of all life flight simulator has played this title and death and is ready for another visit to the Western Front, Combat Flight Simulator 3 is a logical choice. Just make sure you have a good graphics card and not wait too see much in the way of new things.
No comments:
Write comments