It's not a big secret that the books of the wonders of Lewis Carroll, Alice in Wonderland and Through the Looking Glass, have a dark undercurrent of madness and violence. Since 1907, when the copyright expired, several artists have returned to tell freely Carroll myth, while developing the innate darkness of history. Now, thanks to Rogue Entertainment, Electronic Arts, and chief designer American Mcgee, games has its own position in this traditional practice is proposed, "Alice in Wonderland is actually kind of creepy!" The resulting game is polished and often seems too big, but Alice American McGee is undermined by the simple play sequences, uninspired that affect its action.In the game, Alice has lost her mind because of traumatic childhood experience. To recover the logic, we should fight for it across the country of the wonders of the perverse fantasy. In this way, the game is basically the same plot and in games like this sanatorium and disappointing year Earthworm Jim 3D - but Alice, of course, you play as a girl instead of a worm.With the Quake III Arena engine technology from id Software stunning, fully 3D Wonderland coloring game is definitely the best feature. Many levels, especially in the first half of the game are well represented. Despite the fact that the art direction is based less on something very shocking and pretty much represent what is essentially a version of the conventional low light surrealism found in most platform games, the results are decidedly slick. Some of the levels - mainly white and black realm of the White Queen and an environment that has a realistic home, physical appearance, on top of a mountain infernal lava and rock - is great looking
and very original. However, some of the other scenarios, like a number of giant levels speed rotation, can be satisfied only with great looking. It seems that the inspiration of the designers wore off later levels, since many of them consist mainly of traditional halls of the castle is simply cheating in the occasional malakismeni door.The design of the characters in Alice is still better than their surroundings. The guards of the actual card flat appearance (the Alice who can tear into two bloody halves with dagger confidence) with the Duchess baby-throwing ugly giant monster that will play in the final game, each character Alice is unreal; However, thanks to the incredibly fluid animation, each is reliable. Skilled animators who created the characters, even managed to bring chess pieces to life. The very same Alice is not even like what we expected to do so. This is a realistic proportions ,, sullen teen bulging eyes. It may be fun to see this aspect relatively flat character running through strange environments of the game. Since we will be looking at this whole game, you will be pleased to know that it has been encouraged as liquid as the rest of the characters.The visuals are excellent, but regardless of the Alice environment does create concern largely due to the soundtrack of a former Nine Inch Nails Chris Vrenna. Among others, it is a mixture of a piano playing, bells, and the chorus of a child. Are you rate - and often the only thing left will remember - the atmosphere of fear the game is trying to achieve. The voices are generally good, especially the gaunt Cheshire Cat, providing the lines of how the Anthony Hopkins »Hannibal Lecter in Silence of the Lambs.Although the sound and graphics are top notch, Alice unfolds in gameplay. It is an action game in the third clean face - has none of the information contained in traditional exploration platform 3D action games like Super Mario 64 or pending Rayman 2 last year of Nintendo on the PC. However, what is common with these games is too many hopping sequences. The prospect of a third person camera placed behind Alice, and acts as a control system without a mouse-driven look at any recent game in person. The camera is small Alice delay, as always trying to keep up with the mouse movements, but fortunately never hidden view, even when behind Alice is a wall. Although there are many jumps, the test is accurate enough for not getting cumbersome. There are even small footprintsilhouettes that show you where to land. Furthermore, the features and Quicksave QuickLoad almost instantaneously, which makes it again jumps lost less than one weight. Add to that the fact that Alice can keep for only a hop outgoing if you lose, and you have a jumping game that is perfect for players who do not like difficult jumps, he added.Although there is a simple puzzle from time to time for solving - which usually involves flipping a pair of switches in the correct order - at all levels is a development of another strictly linear fashion from an engaging point A to an attractive point B, in theory, there is nothing wrong with this, as there are many excellent linear shooters. But the problem is that fighting Alice is simplistic and slow, like it is supposed to be an auxiliary element instead of the core business. Although some of the weapons that you find it interesting, as a fire and forget the Jacks killers team, the characters enemy that will face is not very smart. In addition, there are three types of power-ups available throughout the game Alice soon turned into a powerful demon, a woman quickly locusts, or be invisible, respectively. The special effects and animations that accompany each one of them is interesting, but enhancers themselves do not really affect the game in a big way, and rarely is still important to complete a level. In general, the battles in Alice never manage to create the kind of frenetic intensity necessary to maintain interest throughout the game. Fortunately, the graphics should be able to keep their attention whenever the game itself does not.Alice is a pretty standard wrapped in an attractive package shooter. It offers none of the complexity of the platform action game in 3D nonlinear huge environments, and offers none of the fast and intense action shooter first class. And since it
takes less than 15 hours to finish the game, it is also quite small. Alice is completely linear, and has no possibility of multiplayer, much less any additional challenges to help participate in the game after completing the main adventure. The only real motivation to rethink the game is to be able to see some of the stunning scenes for the second time. Alice American McGee who certainly looks good - but the creativity found in graphics will not spill over into the actual gameplay. So while will undoubtedly enjoy the imaginative work, you may end up disappointed with how simple it really is the underlying game.
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