fan. I grew up with them as a child of the 80s, owned billions of games throughout the last decade and have until the final season of the television in my DVD library. Hell, I'm still looking forward live popcorn Michael Bay action movie, despite the strong hatred, elitist floating around. You can even get the new "Barricade" splurge just because it looks good and it reminds me of "wandering" back in the day.
Honestly, I'm not sure that Transformers: The game will annoy more. Fans Diaclone long feared that the"Hollywood Blockbuster Machine" will make their favorite robots, or fans of LEGO Star Wars stories enjoyed working traveler "in this series with addictive gameplay makes and charming.Although not a complete disaster, Transformers is a cluttered mess. Although reminds me Hulk final destruction with the slogan of "delete all" and open world design, the quality is not so comparable. Structures crumble and fly,
Honestly, I'm not sure that Transformers: The game will annoy more. Fans Diaclone long feared that the"Hollywood Blockbuster Machine" will make their favorite robots, or fans of LEGO Star Wars stories enjoyed working traveler "in this series with addictive gameplay makes and charming.Although not a complete disaster, Transformers is a cluttered mess. Although reminds me Hulk final destruction with the slogan of "delete all" and open world design, the quality is not so comparable. Structures crumble and fly,
yes, but will by the slightest touch. I can not tell you how many times I walked past buildings to the first or Ironhide, only to see these environments crumble into a pile of fire, because I happened to brush against them. Wreaking havoc is not so funny when it happens by chance as often as they do on purposeTransformers "Open World" is not really that good freely. When compared with the Hulk, the Grand Theft Auto, or its own privilege of Activision Spider-Man, environments and the choice of the mission is so short and linear as it gets. Most of the stages are investigating players (either in the city, military base or whatever) has only a handful of primary quests and even fewer sub-tasks can be accomplished with few problems. Sure, developers have tried to add some extra repetition from scattering collector "100" Allspark at every level (five layers of hidden functions), but 80% of these additional elements can easily be found with
a dedication 10-15 minutes.The game also suffers from a series of tasks designed strange and bad stimulation. Take Optimus Prime, for example. The king of all the Autobots and a real force to be reckoned with, Optimus is a tough guy with giant powerful weapons that could carry a small army. But instead of giving players a reason to go out and use your arsenal of kick-ass, TT Games castrated the guardian of the uterus from the beginning. For more missions prime minister, spends loads of driving in the conditions at seemingly random points on the map, or fighting bosses who are not affected by firearms. What is the point of having one dominant when you do not have a reason to let loose with it (especially since the destruction of things as Autobot goes against you, for you)?
This is one of the greatest mysteries of reality Transformers »- why have primary and secondary weapons, though seldom importance? Autobots or Decepticons playing so much, most high-level robot faces are almost impervious long-range weapons (especially the boss characters). Even when the opponent has his back, can somehow increase your shield to deflect the shotgun or plasma. This means that most of the "action" in transformers is developed through games; and when you only have one or two combos which in step (which is almost identical robot to robot), things get old real quick.
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