Realistically simulating a modern military operation is not easy. All data from the command communication higher level on how to reload the gun must be tuned precisely to create a reliable experience to participate. Operation Flashpoint: Dragon Rising gets this tremendous challenge, and, mostly, does not manage well enough. The campaign consists of long and tense missions where you and your team need to cross kilometers of land into a methodical pace, involving long-range enemies and qualify potential battlefield. Success requires patience and execution, and the reward for a mission completed a strong sense of hard-won contentment. While most of the game elements combine to create a realistic environment, there are some problems that prevent the dip. Some otherwise errors will catch your attention, but the most important problems occurring in the behavior of allies and its enemies, whose conscience battle leads to some difficult stumbles. Fortunately, you can get rid of the allies of your computer for the people in the line of four-player cooperative mode. There are also two competitive multiplayer modes that offer a more action-packed experience and provide better opportunities to use their skills leadership. Despite the problems that threaten to run naturally, Operation Flashpoint: Dragon Rising is still in the mission and provides a hard reward tactical experience, but.
The campaign takes place on a fictional island off the coast of Russia, which has been occupied by the Chinese. The slick, stylish introduction History details beleaguered island and sets the basis for admission. Then, no more scenes. Not only the tasks and information screens, the latest of which was accompanied by stirring Chinese and American songs. In an effort to complete the 11 campaign missions, you can participate in a variety of conflicts. One afternoon he will be flanked by an armored advance, and in the evening and you will find your team moves over mountainous terrain to explore a hostile target. Each mission has different objectives and can last more than 30 minutes to complete, making for a campaign varies.
Although the missions are great, the level of difficulty associated with Dragon Rising can be extended to be even greater. This is not an easy game, and it's easy to lose your life during the battle. So, in general, to confront their enemies at a great distance, and an enemy that is 100 yards away is dangerously close. Being wise and practical, with field gun application, you can usually leave snipe your enemies. But hilly terrain, forests of trees and small groups of buildings ensure that there will always be able to pick them off from a distance. mortar fire, machine guns, and a couple of bullets from an enemy shooter can bring its mission to an abrupt end. In normal difficulty, there is a good amount of control points along each mission, in order to soften dead. As you increase the level of difficulty is not really enemies become more difficult. Instead, the game removes items that appear useful, as the health of your group indices and the positions of their enemies screen. With these elements removed game, the Dragon Rising feels more realistic, and the action is tense and immediate. This makes winning sweet taste, but also means that a ball can delete 45 minutes forward.
To get you killed and have to play a part again, do not expect things to play out the same way. This depends on the progress and effectiveness of your team, the enemy can maneuver differently and use different tactics. The same applies for accompanying allied degrees. This flexibility makes the game more dynamic and, for the most part, this is a good thing. Having actively adjust its strategy is a suitable challenge that adds realism to the proceedings. However, because of the events that can vary so widely, sometimes can be found in a situation where it is almost impossible to succeed - or even survive. Sometimes you can overcome these difficult areas with persistence, but sometimes, you have to bite the bullet and restart the entire mission. Again, dedication Operation Flashpoint for realism makes the frustration of getting easier, which is something that players should adopt if they want to enjoy the game.
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Unfortunately, there are some causes of frustration that can not be attributed to realism. These come mainly from the AI team colleagues, sometimes pose a serious lack of judgment battlefield. For example, if you are squatting and regular shots able enemy, ally will think nothing of walking in front of his gun in his attempt to get a better position. Fans can also be confused on the cover; sometimes mounted on the wrong side of a dam or just outside a protective sidewall. And be very careful about where the "treat the wounded" command. In its efforts to find a safe place to administer treatment, your doctor and the injured soldier is likely to be exposed to enemy fire across an open field or leave the safety of a shelter. There are also problems of various movement, as the soldiers get stuck in trees or failing to follow orders. Sometimes it gives them a boost or a kick in the leg can actually correct this, and when enemies such things, it may be easier to get them out. Nevertheless, this kind of imbecility course reduces the realistic volume.
These issues, however, friendly and enemy soldiers often act useful and authentic way. Fate usually respond quickly to your commands and tend to be cautious and be aware of the positions of the enemy. Similarly, enemies will be activated with the voltage of the head cover, return fire, and often maneuvers able side. Often they feel rightly threatened, and in general, their enemies, the soldiers feel ready for battle as trained. That said, a large part of the campaign consists of long-range encounters, and will largely depend on their ability to reduce their enemies from a distance. Most often, you can order your team to follow, and will do a good job to stay alive and target detection. You can issue more specific orders easily using the quick command radial or pulling your map, and as long as you avoid testing your skills are not so great driver of the vehicle, which will become more of an advantage than a liability.
Alternatively, you can rent up to three other players and play the entire campaign in cooperative mode. There are some independent bonus missions may be unlocked, and offer faster more suitable for meetings sessions short gaming. There are also two competitive modes that support up to eight human players: Annihilation (Team Deathmatch) and filtration (defend / destroy the target). Even at full capacity, each human player may have a group under the command of, and providing their teammates are aware of the radial class, many places is fierce and hotly contested. Although the AI players suffer the same kind of errors, the nature of these conflicts is more than a strategic advantage. The air is filled with balls and groups are usually annihilation movement, penetration presents a one-sided contest strategy involved in his own way.
Competitive and cooperative functions complete the game very well, despite suffering from occasional mistakes. For example, your gun can become temporarily invisible, or that can shoot bullets that seem to hit the enemies, but do not actually hurt nor destroy counting your ammunition. Both can often be solved by reloading, but there is a certain roughness that can be detrimental to the realistic style that the game is set. Despite the various issues, Operation Flashpoint: Dragon Rising is a great success in their efforts. The central operating context and create a great sense of tension and immediacy. The different your weapons and vehicles also provide a variety of ways to achieve their goals. With a long campaign and robust multiplayer action, the Dragon Rising is an experience hard and attractive tactical action.
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