Mix the Wild West to open sea and get the tough pirates: Blue vs. Grey, pirate adventure game action during the Civil War. However, the game is not as innovative as this thinking abnormal, whereas the Russian programmer TM Studios doubled simply by Sid Meier's Pirates in Pirates! games until the minigames arcade. No attractions found in the game derivatives go-through-the-motions imitating a far superior predecessor. The production values of the PlayStation 2 (the game was obviously designed for Sony's next generation console), that have load screens endlessly and outdated graphics, really accentuate the drawer under the philosophy behind this second category of fraud.
However, there are many interesting aspects of the story to make you want to be the tough pirates were more ambitious with the gameplay. You take the role of Abraham Gray, pirate carry trade voyages to the Caribbean and the southeastern coast along the United States during the Civil War. Dropping the usual adventures of 16th century pirates and 17 for a more modern times is a great idea, especially considering how dresses game until the moment with the cowboy touches. gray dresses more like a Texas Ranger a pirate Havana, what with his hat and turning ramshackle six guns. port city like refugees from an old oats opera as well, with dirt roads, sheriff's offices, and restaurants. Another smart detail is the mental state of Gray. He is a schizophrenic who hears voices, which comes in handy when this alter ego hallucinogens provides tips on how to play the game. Not much talk about it during the game, although the concept is at least an interesting way to handle pop-up instructions provided in game tutorials.
However, there are many interesting aspects of the story to make you want to be the tough pirates were more ambitious with the gameplay. You take the role of Abraham Gray, pirate carry trade voyages to the Caribbean and the southeastern coast along the United States during the Civil War. Dropping the usual adventures of 16th century pirates and 17 for a more modern times is a great idea, especially considering how dresses game until the moment with the cowboy touches. gray dresses more like a Texas Ranger a pirate Havana, what with his hat and turning ramshackle six guns. port city like refugees from an old oats opera as well, with dirt roads, sheriff's offices, and restaurants. Another smart detail is the mental state of Gray. He is a schizophrenic who hears voices, which comes in handy when this alter ego hallucinogens provides tips on how to play the game. Not much talk about it during the game, although the concept is at least an interesting way to handle pop-up instructions provided in game tutorials.
Unfortunately, this is the positive. For starters, all about the tough pirates screaming bargain bin. The images all faded, as if they had been photocopier too many times. The graphic quality is not much better than that offered to PS2 version of the game, but everything is more intense on the computer and that at least offers support for modern widescreen displays. The optical elements of the game is often repeated, too, which means that the ports have the same dirt, the same taverns and Sheriff same parts. Each section of the game should be charged, too, despite the dated look. The charges are almost instantaneous, but continues to break the continuous flow with fade-outs and screen transition screens. A comic atmosphere in visual style makes the material dating a little more tolerable, but still playing a game that looks like it came from five years ago. In addition, the interface is one of the great "designed for television" themes, which makes it a simple task to use your inventory.
Sound is even higher for old ad. Apparently to avoid the costs involved in recording of dialog and then translated for different markets, Thunder talks hardened pirates characters as versions of anger, drunk adults in the Peanuts cartoon drawings. Unfortunately, this half-hearted effort in Simlish not work here, since you are trying to make sense of a story, not slot cutesiness virtual dolls that express feelings without uttering any intelligible word. You can not get much from this grunting, or because everything sounds like a cross between a snore and belch. Fortunately, there are subtitles for this dialogue inhaled, so you can ignore these noises and just read your way through conversations while listening to the distant enough good western style musical score.
It is a pity that we can not ignore a manner similar to the gameplay. This is a clone of Pirates! in every possible way, but without the depth and sense of fun that pierced the remake of the 2005 character development has some aspects of role play, although they are quite rudimentary. Level up fast enough, but you can apply the points won only three skills: fencing, shooting, and defense. Benefits provided by special melee attacks, defense bonds, and the like can also be selected, which gives you at least a little more freedom to build a character. In any case, there is enough variety here to let you really customize Gray. combat arcade-style is equally simple both on land and at sea. You move with the WASD keys and fight with clicking the left mouse button. Both ways of doing battle is fast; Grey is an expert swordsman, and the ships under his command is able to rip cannon fire speed Gatling gun. It is only when the captains duels enemies at the end of the sequence of tasks you have to do any thinking, and it really is only required to pace yourself taking breaths from time to time, such as running out of energy.
The missions are generally pretty basic tradition runs in to leave supplies, hand over the prisoners, sinking ships, and so on. There is little interaction with non-player characters, and there is no need to complain about the ships for loading and unloading of waste. Consequently, in many missions Fed Ex simply land in a port, to talk to someone to accept a job, sail to another port, and talk to someone on the receipt. Wash, rinse, repeat. You can earn money on the part of the auction of captured ships, or performing goods from one port to another and to make latest cheap to buy, sell-high thing. But there is no strategy here because the auctions are carried out automatically, and commodity prices remain static, even when you buy tons of inventory. You know you have a market system rather simplified when not even recognize the basic supply and demand.
No comments:
Write comments