Battlezone Activision has become better known for poor sales of the fact that it was a great game. real-time elements of strategy and action games to create a hybrid that was so unique, clever and fun combined. Almost everyone who played loved. Whatever the reason for the disappointing sales of Battlezone, of course, was not the quality of the game. Unfortunately, in what must have been an attempt to make the sequel to the war zone more commercial, developer Pandemic Studios tried to correct something that was not broken. As a result, Battlezone II is just a dumbed-down version of its predecessor.Battlezone was founded in late 1960, during a secret space race between the United States and the Soviet Union. The two superpowers on Earth trying to become superpowers in other worlds and struggling to colonize and exploit the resources of the planets in the solar system. Towards the end of the game, a hostile alien race Earth had seemed to war together against the new threat. the alliance is the basis for the action, which begins serving as lieutenant ISDF a multinational combat force trying to combat terrorism abroad. obvious enemy is the Scion,
an alien race that builds a kind of super-weapon and the destruction of outposts ISDF.However, even from the beginning, it is clear that something else is wrong. Are given conflicting orders, are endangered more than seems necessary, and then told him to remain silent about their activities. There is something to do that is more than it seems, and watching the story unfold is one of the most enjoyable aspects of the war zone II.The story of the campaign is interesting enough to motivate a mission is a good thing because loads Battlezone II themselves are often boring. While the battle zone was fun, just because of the great amount of control put his hands, Battlezone II is boring because it is not as flexible. The first shipments are usually told what to do, step by step, and lacking any base building and pooling of resources that made the first game. Instead, just follow their commander around and perform various small tasks and to hear reports of other more interesting activities in their field elsewhere. The first ten missions in the game feels like tutorials, and not to play through at least a dozen missions that have the ability to design and build your base and build an army of units.Even when they finally take control of the army, feels less important than in the conflict zone. Inevitably, plan your base defenses and prepare for making offensive units when you receive an order to explore the city an event that happens elsewhere, and that will have to give part of the strategy game to go solo a trip. In fact, you can spend much time on solo missions in a nutshell looks like any real-time strategy game is almost an afterthought. Fortunately, the interface has been greatly improved in the war zone, which makes it easier to control your other units than before. The only problem with the interface of the first game was that it was difficult to assign orders to units that were not in line of sight. This problem has been corrected in Battlezone II, which offers a full menu command that allows you a greater variety of orders both offensive and utility units, no matter where you are in the area. And Battlezone II allows you to create construction queues and group units together, which makes creating and commanding a large force is not
only easier, but more useful.Unfortunately, the improved interface compensated by the artificial intelligence of the game, making the units take the most basic approach to all tasks. Assign a force to attack an enemy, and start blaring, whether or other friendly units in his path. In fact, the friendly fire is a problem that is often dangerous to use large forces when they could have just as easily with the same enemy. The same problems affect pathfinding units. Ask a truck repair service will come and take the shortest available route, even if it means going through an enemy base. Such pathfinding is acceptable in a strategy game in real time, from top to bottom, where you can set benchmarks, but it is frustrating to have to micromanage your units for safety in the 3D environment of the battle zone II. more realistic behavior of the unit will have taken a big step toward making Battlezone II a better game.campaign themes is not a concern in the immediate modes and multiplayer action Battlezone II. These features allow you to create and attack as you see fit, and should be good for the fans Battlezone. The lack of a history making immediate action and multiplayer missions seem empty, but still the best choice for those who feel limited by the campaign Battlezone II. It's easy to start or join a multiplayer game; which are connected to a server menus with a single mouse click. There you can play deathmatch, capture the flag, and strategy games, the latest of which is simply the multiplayer version of the single player mode. Both direct action and multiplayer modes will allow you to play as the Scion, which have their own boats, buildings, and technology.units Battlezone II is disappointing compared to the original ultrapatriotic drawings. Tanks eagle head adorned with red, white and blue have been replaced by simple appearance vehicles and more general science fiction, such as strollers. It makes sense that patriotic designs will be deported to face an army consisting of many countries, but ISDF could have come up with something better than the orange boxy reservoirs. Similarly, foreign ships are fairly standard and have some distinguished from any other alien design race like the Alien movie. Least environments Battlezone II is much
better than its predecessor, and the wide variety of combat environments helps make the game more interesting missions, even when Bland and vehicles do not.Finally, trying to attract a mythical mass market, designers have neutralized the rapid and complex mechanics that made the first game so fun. As a result, Battlezone II seems quite general. their missions are short and easy and are full of stories and graphics plot points, but the missions do not actually stop taking any interesting decision. There are brief glimpses in the old shines through the war zone, but will have to be patient to find them.
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